Yeah. It's music catch. We know it, the devs know it. The problem with using an engine from a flash game is that it's not that complex and just comes across as the same thing.
"I love how you fling the bird into oblivion and it comes back for revenge at the end. "
How exactly do you define "revenge" cuz um... I'm pretty sure it's dead wrong.
This is insanely clever. I'm usually pretty harsh about flash games, but this was all in all, a damn good game. Good music, game mechanic, even little things like the crumpled paper texture backdrops, etc. Very well done. 5/5
"Mini-map? Has anyone of you ever been in such a car?"
umm.... Have you ever heard of a GPS? They're quite common... Also, let's not pull the "It's not realistic" card for a game that resembles a watered down version of Top Gear for the SNES... 6_6
The style and mechanic is cool but flawed. No cover button, no text subs, no coherent reason why you're doing anything other than "You're a super cool shooter dude". It felt like you played COD and BF and just wanted to make a weak tribute to them... Plus, grayscale made it hard to see where the stick figures (also weak) popped out from in certain instances. 2/5
There's a lot of GREAT stuff about this, and a lot of BAD stuff about this. Moving around planets switches instead of be a CW/CCW scheme, Not being able to zoom out for a better view of what you're doing, etc etc. 2/5. It's potentially good, but needs a lot of fixes.
Floating spikes are a real pain in the ass... especially when you've been going for 2mil +. Other wise this is a pretty nice looking but plain launcher.
Reminds me almost exactly of a type of game you'd see on Nitrome... in fact, I'd even accuse you of stealing it from there if there was actual evidence....