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wpsenior2's Comments

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Dungeoneers

Play Dungeoneers

Aug. 30, 2021

Rating: 7

New Game updates gave us: Less Potions, Less Opportunity to sneak past enemies, More enemies, Less chance at getting the high value magic weapons you need. and the Dragons can still move out of turn. Wonderful update guys!

Dungeoneers

Play Dungeoneers

Aug. 25, 2021

Rating: -5

Why is there a magic bow for the human but not a magic shield? Lame, only Sword and Shield matter for the human. It was hard enough when you had a +7 guarantee for all 3 weapons. Put back the 3 magic weapons and get rid of your Altar if you wish to make things harder. You’ve cut potions again, you’ve arranged your monsters so sneaking doesn’t work as well as before…forcing you to use up the few potions you have to survive. This is a turned based game right?…Your monsters move out-of-turn with each other!! Did you think we wouldn’t notice? Your dice rolling can easily get consecutive “1” rolls, but you will NEVER get consecutive “12” rolls. You have a misleading spinning wheel function when you open a chest….the results of which are predetermined having nothing to do with the pressed button that stops the spinner. Maybe with your next game don’t drive away the non-paying players with such great disadvantages.

Dungeoneers

Play Dungeoneers

Aug. 25, 2021

Rating: -5

Why is there a magic bow for the human but not a magic shield? Lame, only Sword and Shield matter for the human. It was hard enough when you had a +7 guarantee for all 3 weapons. Put back the 3 magic weapons and get rid of your Alter if you wish to make things harder. You've cut potions again, you've arranged your monsters so sneaking doesn't work as well as before...forcing you to use up the few potions you have to survive. This is a turned based game right?...Your monsters move out-of-turn with each other!! Did you think we wouldn't notice? Your dice rolling can easily get consecutive "1" rolls, but you will NEVER get consecutive "12" rolls. You have a misleading spinning wheel function when you open a chest....the results of which are predetermined having nothing to do with the pressed button that stops the spinner. Maybe with your next game don't drive away the non-paying players with such great disadvantages.

Dungeoneers

Play Dungeoneers

Aug. 25, 2021

Rating: -2

Hey I know if we only give them a +6 shield and less potions than before they will get frustrated and want to get the paid version of the game.....hahaha....more like they will just leave the game. Too many inconsistencies and drastic changes to the game. This is supposed to be a turn-based game right? Then why are the Dragons allowed to move out of turn? (in relation to each other)

Dungeoneers

Play Dungeoneers

Aug. 17, 2021

Rating: 6

Now there is only 2 magical weapon chests, so I'm going to have to fight the dragons in this case with a +6 sword?? I think you guys need to put back the third chest to guarantee at least a +7 for all 3 weapons. At least you put the alter back, but who (playing the human) would waste a potion to up a +6 sword to a +7 sword....you are guaranteed to lose if you are human with a +7 sword, might as well stick with the +6. Also, the weapon and bonus are predetermined for each chest, why spend the time going through the motions of the spinning wheel function? Just click on the chest and then show what you got. It doesn't matter when you click and stop the spinner, it will always be the predertemined result. It's more honest the way I recommend. The spinning wheel gives you the impression that if you press it at just the right moment you will get the +9.....but that's a lie.

Dungeoneers

Play Dungeoneers

Aug. 14, 2021

Rating: -1

1. Why do you have a spin animation when opening the chest's when the item within has already been predetermined? 2. Why are the monsters...especially the Dragons....allowed to move and attack out of turn? (out of turn in relation to each other....which creates a disadvantage for the player).

Dungeoneers

Play Dungeoneers

Aug. 10, 2021

Rating: 1

The person with the second highest Fame Level is a hacker. "girl"....she also hacked the game "Sands of the Coliseum". She also just appeared from nowhere here on the leader board. This player "girl" should be removed from the rankings.

Dungeoneers

Play Dungeoneers

Mar. 21, 2020

Rating: -2

The Wuahan virus is doing a lot more killing than I am at the moment.....stuck in the house under quarantine, the internet is slow because everyone is online. Hope everyone here get's through this.

Dungeoneers

Play Dungeoneers

Mar. 03, 2020

Rating: 0

I am not blocking 3rd party cookies (it's turned off) but I can't play the game because it's saying that I am. I am using Chrome.

Developer response from RogueSword

Should be fixed now.

Dungeoneers

Play Dungeoneers

Feb. 22, 2020

Rating: 0

You should add a couple more character levels.

Dungeoneers

Play Dungeoneers

Nov. 10, 2019

Rating: -2

95% of the time there is 1-2 monsters adjacent to the entry spaces in the first dungeon. An obvious effort to end the possibility of passing through the first dungeon unscathed and without using any scrolls. I think the scales now fall too much in favor of the monsters.......not too mention that 6-7 dragons per room is too much. The only way to win now is to have great rolls, collect many scrolls and potions, and have the monsters roll poorly.....getting all those things happen in the same game represents only about a 5% chance of winning. What would buying into the monetized part of the game get my character at this point?

Dungeoneers

Play Dungeoneers

Nov. 02, 2019

Rating: 1

Why are there no walkthrough videos by some of the 200+ fame level players?? I want to see how they are beating 40+ Dragons in a youtube video.....if there is please post a link.

Dungeoneers

Play Dungeoneers

Oct. 31, 2019

Rating: -3

Placement of monsters should be more random, there is always 1 and many times 2 monsters in the adjacent spaces to the initial entry spaces....greatly reducing the opportunity to evade them or get at them with ranged weapons before being attacked....of course that might be developers intention, but it's 1 of the many reasons winning has become nearly impossible now. Having 7 Dragons per room being another one....why not make it 12+ dragons in a room only leaving 1 space for the character?.....they both drain the character of all their scrolls and potions.

Dungeoneers

Play Dungeoneers

Oct. 29, 2019

Rating: 3

...also if you are striking a sleeping dragon with a sword, you should have 100% chance of hitting the dragon. Lastly, a fireball thrown by a mage in an adjacent space should hurt the mage as well...my opinion.

Dungeoneers

Play Dungeoneers

Oct. 29, 2019

Rating: 1

You need to put the max dragons for a room back to 5 like you had it in my opinion. If you have it 7 like you do now we can only win like 5% of the time. Even 6 is too much. The other option is add a bunch more health potions to the game.

Dungeoneers

Play Dungeoneers

Oct. 19, 2019

Rating: 0

Ok, so maybe I jumped the gun on my last comment.....the "Denied" displayed over the "Hit" text denotes that you DIDN'T Lose a health point. -

Developer response from RogueSword

That's right. A trinket is denying the hit, so you keep your health.

Dungeoneers

Play Dungeoneers

Oct. 19, 2019

Rating: 0

A lot of times I get hit now and the word "Denied" displays above the "Hit" text. Why does it say denied when I actually got hit and lost a health point? -

Sniper Team

Play Sniper Team

Sep. 01, 2019

Rating: 1

Day 12 wave 2 of 2.....says 1 enemy left but he's not coming out. Been waiting a couple of minutes. Probably a glitch, 1st time this has happened to me.

Dungeoneers

Play Dungeoneers

Aug. 31, 2019

Rating: 1

As I accumulate more "permanent" XP bonuses in "Campaign Mode" my experience points earned in "Career Mode" keeps going down (the opposite of what's supposed to happen). They keep moving the goal posts farther away so it becomes nearly impossible to level up to level 16. -

Dungeoneers

Play Dungeoneers

Jun. 25, 2019

Rating: 2

I'm not trying to complain, I like your game or I wouldn't be here. That being said, for D12 Offensive rolls, why are rolls of "1" infinitely more common than rolls of "12" ? I agree that it's human nature to only notice things when they are going against oneself, but in this case i believe there is something wrong with the algorithm. I have been playing this game for 2 months and have only rolled 2 or 3 "12" rolls in all that time. Whereas I've rolled thousands of "1" rolls. Rolling a "12" should be equally as common as rolling a "1" correct? (and rare "11"s for that matter). If i'm missing something can you please fill me in? Thanks.

Developer response from RogueSword

12's are not less likely than 1's. Good thoughts about this are on the recent forum post.

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