I love the complete insanity that is this game. The premise is kept short and completely random, the weapons are very creative, and altough the objectives and structures take a while to get used too, once you start using them it makes the game even more hectic (and allows for some optional difficulty, which is always great). Surprisingly enough, this game has more depth than a lot of the "serious" top-down shooters on this website.
All in all, probably the best action shooter I've played.
Deadeye: "Those lasers cost a fortune in development fees".
If she's a pirate, who is she paying fees to? And who makes you pay THEM money to let you make them a weapon?
Anyway, the game is all well and good until you run out of ATP and end up being unable to move to get more glucose, which you need to be able to move, which you need to get more glucose.....do you see the catch 22 here? Once you run out of energy to move, you're done.
Grr...when I finally start in madagascar, all of a sudden Peru and Argentina decide to shut everything down! You'd think that even with that kind of government strictness, there would be a few refugees that would find a way to sneak into the country somehow.
I love the idea of customizing your own tank. Bubble tanks came close to it, but the whole system was a bit clunky (especially bubble tanks arena). Suggestions for the future are instead of making the thing out of rectangles and circles, just let it be made on a grid out of square pixels (click a square on the grid and it gets filled in with whatever color you have chosen), fix pricing for custom guns, make situations where certain gun qualities are desired, and, although this might be crazy, don't even bother with pre-made guns. I would much rather have the drawing and aligning of the guns on the tank merged into one menu where you can actually be precise. Oh, and a working center button would be nice as well.
Aldrenaline is useless, which I find mildly annoying and lazy. It cures drowsyness, but A. that would just take up the turn that drowsyness costs you if it worked and B. since you're drowsy, you can't use it.
i'm slightly irritated by the glitches that occur when you don't spent 2 minutes looking at the after-battle screen like you're apparently supposed to and then immediately go into another battle, but it's a nice game.
dang mothership level.....i can't get past it because the stupid THELS don't kill em fast enough and each time i reset the level the sound effect for their death beams keeps going!
Something else that you might want to think about is correcting how players can do things out-of-order (such as get oddly specific items (hair from the cat) when they have absolutely no idea what it will be used for until later), so the story can be told more effectively. But, I do like how the game and story don't rely on puzzles and riddles like other games of this genre (and how the mayor looks like the third hokage =P)
This game is right up there with Morningstar in terms of awesome graphics and a very nicely put togeather point-and-click adventure storyline. Some suggestions I would make for future games are
1. Not adding a sell option for materials essential to the story and
2. Don't give access to buy items that give away the story (such as the recipes at the trader's place) until you need them. The wheel at the smith's is perfectly fine, however, because your goal to fix your wagon and leave is obvous from the start.
1. Come cargo has drowned? Typo and random extra way to fail?
2. The controls are very bizarre. For some reason, arrow controls make the helicopter constantly want to jump up right when you're about to release the cargo, which of course sends it swinging and forces you to line up again.
Otherwise its a pretty good game.
Thanks for great review! )