It would be nice to have a recent message place, so we can re-read the completion messages. A couple of times, I have accidentally clicked out of it, even though I didn't read it. And I enjoy reading the little story lines before and after each fight.
Spell and grammar check saves games' lives. 2/5. Would be a 3 with those checks.
Overall, though, the game was fun. Not very creative or unique, but cute.
Fun, original game. Although more in-depth instructions would be nice. It took me a while to realize I didn't have to use the letter I was standing on in the next word. Other than that, an almost perfect game. 4/5
Very simple, and very short.
There were a lot of grammatical errors in it. A little proofreading is always nice. 2/5. With a little extra proper English, maybe a 3/5.
The game would be better with some sort of a par system. There's really no challenge in kicking the objects randomly until the heart gets to the tin man. Still, great concept. 3/5.
A fun game, I'll say. The graphics were good. Not overly done like some of them, but decent. The main thing that bother me was the grammar and spelling errors. I look forward to the next game, but do some proofreading, por favor.
The controls are weird. I know what ever arrow you click, the ship goes that way. But I'm keep doing what other games do and press up for forward, rather than, well, up.
Pseudo, Pseudo, Pseudo...
I love your games so much, but why do they have to end? Now I'm super curious about Echelle. I guess I just have to chat it up of the Fig Forums. Can't wait for part two, or Mardek 3, or any of your other projects. Although the Wraith pissed me off, 5/5.
This game is simply splendid. But it does annoy me when you have people that follow you into fights, and don't do anything but sit there. Yeah. It's annoying.
A good game, but it lost a point or two because the creator was too lazy to spell/grammar check it. Sad that something so quick could ruin a game. 3/5.