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wubitog's Comments

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Mechanical Commando 2

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Mar. 19, 2010

Rating: 0

Starscape and Enigmata and this all get choppy when I mouse away from the game, is that ie7, some bad code, or what? Message me if anyone has an answer, thanks.

Enigmata 2: Genu's Revenge

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Mar. 19, 2010

Rating: 0

Why does the game get choppy if I mouse away from the game window? My Starscape has that problem too, is it IE7? Is there a way to fix it?

Starscape: Endless Battle

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Mar. 19, 2010

Rating: 0

Upgrades are live along with softer movement for player ships.

Starscape: Endless Battle

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Mar. 18, 2010

Rating: 0

The main ship now has a ramp up and slow down to movement. Its more fluid. You can S to stop.

Starscape: Endless Battle

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Mar. 18, 2010

Rating: 0

Reduced the overall difficulty. Harvesters gather much faster. Enemy boss ship is much less powerful. Added a "Most Matter" high score. Fixed the arrow pointer.

Starscape: Endless Battle

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Mar. 18, 2010

Rating: 0

Are the enemy boss ships overpowered? I've been working on the multiplayer version and trying to find a better graphics solution, but I would like to keep this version playable and improve it along with the other.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

Turret ship fixed. Sorry.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

Minor bug fix. Enemy ship turrets should despawn once the death screen is clicked off.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

New enemy boss style ship with its own turrets. Its great to have feedback finally, just hope it doesn't drop below 2 stars before I work on some of these suggestions.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

Added sounds for pulse and rocket type weapons for more variety. Improved alien response, they no long ignore you if you beat your minion ships to the enemy base.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

Added an explosion sprite and sound for fighter types.

Starscape: Endless Battle

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Mar. 17, 2010

Rating: 0

I don't know what I can do about improving art. I do have a few more sounds I can use for missiles/etc. The map and player systems was designed around php so a rework of that will take time. A minimap and changable views is a good idea, but currently there are no boundries to the play field. I have a couple more ship graphics I can use without branching otu too far from the two art styles used. I plan to add bigger ships with their own turrets.

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