For my final mission, I forsake all weapons, and simply beat the shit out of all of the zombies with "self-defence." The rocket lawnchair is WAY too overpowered, and the game wasn't fun while using it. Nothing beats holding a grenade and not using it, but still clearing out 50 end-of-game zombies, though!
This would be several times more enjoyable if it could keep the lag under control. Seriously, the music hurt my ears, I couldn't tell where I was... and this was on minimal quality!
Other than that great game, just wish it was more... compact.
Just for the lulz, I tried throwing everything I had at the final boss before just shrugging and putting out Last Flake to easily win.
Needless to say, the others were destroyed where the Last Fake just shrugged and continued on to win.
I have a saying: Some things are flawless, and some things are better.
This game is better than flawless, which is to say it has a few flaws.
Firstly, even if I only have 1 guy left, if the enemy has 0, I should then go into his territory, with my 1 guy.
Similarly, if the enemy has 2 guys left and I have 7, why would the 7 ever just give up and go home?
Other than these two things, I have no problems with it, and I love this game. Awesome job!
Perfect 5 star rating on aerodrone, but I can't get past 250 000 points... this badge is impossible, I'm going to go back to playing my own songs... after downloading some aerodrone.
why does the legionnaire (who seems to be the most defense-oriented character, so I use him as a tank) hide behind my squishier physical units!? There is nothing that works well enough as a tank, which is kind of ridiculous. The Legionnaire should stand in place at the front lines and soak up damage, not run behind my thunderblade then charge, taking momentary damage, then repeat!
Also, how about the career guide gives us stats instead of vague descriptions?
I followed the walkthrough perfectly and could not beat level 19. The fact that the enemy becomes stronger at later levels kind of takes away from the game, I thought. Giving the enemy a strategic advantage would serve as a better difficulty curve in my opinion, so you can at least see what you're up against.
do the overflow pots have pressure maybe? Just enough to push the water upwards, but not further when no pipes are present. Clearly the original water things must therefore shoot water down quickly.
I was SO relieved to discover that kong had chosen a good featured game instead of another coaster builder, which I thought this was gonna be.
Has a JMTB02 feel to it, I think, very well done.