i was excited to see a sequel, but the levels are really hard to read. the gritty style is too distracting from the characters. more separation between foreground and background saturation is needed
the gold scroll is good for coins until you are good enough to regularly get combos of 500, that's when the money starts to pour in. at that point try to optimize the best combo: wind and flame at the same time. use your shadow cloaks once you are going as fast as you can bear to keep it up: that's when the combos pile up the best
it would make it less idle, but the ability to run away from a monster that you clearly won't beat would be nice. i suppose keeping the health without recharging after running would be an offset to keep us from gaming the system; going to high CP area and taking experience for the weakest monsters
i think the game is still too easy. earlier builds made it feel like an accomplishment to get far. now it is just a grind where i sell things off and try to die on purpose just so it ends, rather than appreciating how far i managed to get on a lucky run. the extras are great, but the main fun factor is diminished
i have to resize my zoom everytime i play this game. the lower bar only seems to snap at two sizes, and i am not playing on either cell phone or tablet size screen.