So instead of making simple improvements to reduce the server load/cost you just nerf the most important tool in the game in some vain attempt to squeeze money out of the players.
Sweet game. As a Packer fan, I loved seeing a cheesehead in there.
One tweak I'd like is for the Forge button to operate like the desynth and fuse buttions by staying on your original selection so you don't have to constantly re-select the unforged items. That's preferable to the current way where it stays on the just forged item.
visual area is too small, needs to be zoomed out; and ball drops to quickly with no prep time for instant death, you need to have space be the command to drop the ball.
Seems like there's an issue with the Armor Games intro clip. The loading bar stops at the last bit, but you can right click and one option is open video in new tab and it just plays the AG intro.
Kind of a cheat/hack on harder or nightmare difficulty for if you fail a horde or surprise attack.
When the screen does the black hole to switch to the attack animation, double click to skip the attack animation and if you fail, quickly refresh the page.
If your fast enough the game will load from before the attack and you can try again with more defenders or to get a favorable RNG (random number generator) value so you win.
Was able to beat 0-6 after a refresh where the bug didn't happen on the on the last button, but still happened in another spot. Also, it seems the block teleport bug only happens when the player is on the left side of the block, and it may have something to do with teleport swapping the player and the block too many times.
Yeah, that was a glitch. Level 3-7 also has it. Thanks for the observation *wykon66*, I'll see what i can do to fix this. Also, do you think level 0-6 is frustrating, challenging or just very tedious? :D
1-6 bug is not the orb, it's the lone diamond in the short stretch next to the globe beacon area. If you slide down that path, it sends you to a wall which you should bounce off and return, but instead you travel through the wall, onto another path that eventually dumps you in the pit.
Level 0-6 is not completable. The blocks teleport the second you touch/get near/look at them instead of letting you push them when your trying to push them off the portal spaces. I can get the right side final button since after 3-4 times of going in a circle trying to push the block it will let you push it, but the left side room has the portal next to the entry path and it teleports before you can even get next to it. Easy fix is to move that teleport beacon 1 space right if the bug of blocks teleporting when you're trying to push them off the beacon can't be fixed.
you're gonna want to make the trees either totally in the background or fix the bug where the player just gets stuck between the tops of two trees and cant move or jump.
Major bug with level 34. Initial ball drops into the pit instead of the starting platform and then no other ball drops. Must have been from when you tweaked the starting animations.
Thanks for prompting, really my mistake, corrected. If it does not work update the cache, checked in the new release all is well with level 34. By the way if the game is still available on Google play )
I've notice that when you try to go left the player is stuck like an invisible block is there and you have to jump over it. Seemed to happen when you're at the right edge of a platform/ledge.
Fool proof way to win - don't use any spies or firemen
Days 1-3
Only put people into recruiters until you get to 20, don't use any planes.
Days 3-4
Use 8-10 builders to repair the parts that got bombed
Day 5
Once the major damage is repaired, keep 4 builders to fix what gets bombed each day. Put all recruits and leftover builders into gathering
Days 6-8
Put all recruits into factory and gathering. hurricane, is useless
Day 9-10
Put all recruits into pilots, do not train any spies, they are a waste of manpower
Day 11-end
This is when the waves of germans become bigger.
You should have 30+ planes and pilots.
Many(=small)attacks/day - spread out planes to all areas.
Even though your intel sucks it usually tells you the 2 areas an attack will hit
You can cover both with 10-15 planes.
Keep your pilots 40+ and put the recruits in planes and metal til you're at 12 spits/day (48 workers).
You should win around day 30 with this strategy.
I don't know if the code is a bit wrong, but the timing of the keys is way off. You have to actually experiment to figure out exactly where you're supposed to press the keys. Playing by sound is actually easier than trying to line the notes up on screen.
Corregido. ¿Tienes alguna otra sugerencia?