girls look alright, but its a trap for a really boring and generic puzzler. theres baiting for nudity and nsfw as well; this is just the wrong site to peddle a hentai game
Been a while since i can say w/ 100% confidence that a dev has released such a shitty patch that youve literally downgraded your game. Short of some trivial exploration upgrades, which wont do much, everything else has been a nerf.
dreamstate= more obnoxiously long timers (4hr+), drawn out even farther by some needing 4 parts just to complete 1 effective level. game feels like it wasnt play tested at all at this point; oh ya, more gating behind town levels and es being woefully insufficient for town 12 let alone 13; we need 15 to max everything tatm...
well, im 2 orders of magnitudes from opening the temple; blueprint costs are insane, same w/ mh req of battery storage...i digress. Wondering if theres any emp shielding available? atm spread is being researched and dread over 20k is emp hell. everything rb and arts are maxed, production sucks because its stingy. I dont see a way to proceed any further. also dont think artifact buffs work properly. durations dont seem to update properly
dread is broken, doesnt spawn anything. theres also circular logiv in upgrades dream state needs 2nd chapter, 2nd chapter needs dreamstate, so locked out of anything there... rushed updates are just a mess for both players and devs
energy matter system is a massive turn off. cant really play the game decently even 2 days in. huge time gates and babysitting to get decent speed and level skips. I'm sure once im up to speed w/ all the em unlocks and decent lvl skips, the game will be much more enjoyable, but youll probably lose most of your potential audience if it takes 3-4 days for someone familiar to your games to enjoy it; could easily be a week+ for someone unfamiliar w/ mechanics
tutorial really could use a lot of work. ui also feels clunky; way too many windows to open that do not auto close. small suggestion, just auto allow completed alphas to add to inventory, its punishing to collect manually esp given theres an upper limit of # of items anyhow
It looks like rn the game just has too many files to be for Kong. Still trying to find a way to condense the game so that I can add IT 41-50. Also been slightly distracted since this will be my first mobile game I'm trying to squash all bugs. I'll keep you posted wyvern! Hoping to havw it up soon attempting deploy again tonight
Well, we just thought that it will be a great idea to mix alchemy-doodle-god-like game and citybuilder or farming simulator. And it's gonna blow (your mind), get into the chopper!
youve gotta do something about the optimization of card packs. upgrade system is logarithmic, but soon as card packs pass 100ks, basically freezes the game; millions is even worse
for underworld, balance is kinda wonky w/ best build from what i can tell going w/ t3 producers and mostly t1 boosters; of the 25 cards, im only using 1 t2, it being hideaway
Hmm, the description on the card is a little unclear, but that's intentional: all of the adjacent-affecting cards are meant to affect the diagonally-located cards, too.
Thanks for feedback, I will look into it and release a patch as soon as I can.