Nice ai learning game. Increment upgrades are stuck @ 100% for me. Overall game is a bit easy, might want to consider subdividng ai upgrades further? I just maxed everything ea run and things worked pretty quickly except on 19 and the 1 w/ lights going horizontally
vst majority of time, boosts have been a normal part of gameplay, now you've not only jacked up the price to unsustainable levels, but you've also hidden a permanent system behind a kreds only paywall; guess you want kong players to quit?
Questline are still broken for me. Stuck at 70 on demi, 1 on ss; little girl wont even give me a score for ss which seems like same break back on knight from 1st area ages ago (going over the limit i believe)
xp system isnt rewgarding; xp is too little and the grind sucks atm. There's 0 balance between area 2 and 3 fights, exact same reward gold and xp yet 2 is far easier than 3. Since xp comes in chunks (when you get it), theres really no good ways to idle. Either dmg is too high nd they kill you early, or you run out of mp and its not very efficient at the 50 kill path. Also, the final 2 fights just suck, they do a bunch of dmg and either health drain back most of their life or out agi you so you take their triple attack which does 300-500 dmg each. the dark 1 you can kind of get luck w/ 3 blizzs and hope for freezes; set to manual. Light 1 is just a pain and the rewards for all area 3 fights are the same which is just bad design
needs quite a bit of polish. xp system screwed me out of 21-24 on all non gem stuff due to caps; thats really detrimental to a game thats essentially on rails. have to forgo turning in the next batch due to losing out on 26-27 on gems atm. really would prefer some options to customize ai; ghosts w/ 5 atk should not be attacking, should cast spell or guard to replenish mp, likewise hero is a huge wildcard, spec him either direction you have a ghost issue, keep him middling and thats where his dmg will remain. while the idle aspect is interesting, can we get a speed up option? xp is reward quite sparingly from a single battle, dont see much a point keeping it this slow; might also be a good idea to adjust battles to be more rewarding. atm game goes smth like grind to get bats, keep all bats in party, grind to get 3 of everything, go to next area. rng the trainers w/ bats and then idle battle 1st zone 11-15 for orbs
Hey wyvern glad to see you checked out idlemon! If this day of work would end already I could start working on the update! Lol. I found the way to set the move choices to be based on the situation in battle, so I'll definitely be adding that tonight! And the xp is low because of the checkpoint rewards the guard gives but I'll most likely be increasing it to speed things up even more. Also in terms of battle speed it can't really be any faster without crashing :/ but I'm still searching for a way. Thanks for the feedback! EDIT: btw you do still get the Orbs even if you get knocked out early though. So you don't have to worry about biting off more than you can chew.
Gotta say I'm surprised this game is allowed on here, cursor is male genitalia, has links directly to nsfw 18+ content , wonderful filters for the kids on kong....
Just wanted to check w/ everyone, collected recipes for me atm is 188/207, bestiary im missing entries after raging mino, leoice, obsid. elem., div. anc. elem. stats for new scythe are 75 m/atk 10% matk and 8 slots, assuming 7-9 its a 2h like the other
Would suggest going 2 maetel and a tokki to start, reroll very late game to slimes w/ their physical aoe thats high damaging and quicker gameply overall, no need to switch abilities
also, can we please get a gem removal item/recipe like in your other game? would solve a lot of the gem issues. **important** orc champion drops the swift xbow which is new melee meta (xbow+dag) for hero and archer
re: the yt vid, congrats for getting to lvl 8 at as low gear as u have. Game will look different when youre rocking +10s. I do agree the speed stat seems a bit unfair; i run 2 fairies 1 tokki (ll maxed speed) and hes got bout 50% more speed than them and doesn't reliably go 1st let alone the double and triple attacks that are supposedly possible. Magic in general is just more reliable than physical attacks, auto hits and has almost no rng on dmg, cons are lower dmg and mobs w/ high magic % def (not counting undead here). That horse dragon isnt all that bad w/ my setup although early on, the lower lvl version was just hellish, could heal to full life in 1 lucky cast, smth like 50 hp heal....i ran from that thing a lot.
Wait what? Lol