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x5594306's Comments

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Kongai

Play Kongai

Sep. 29, 2008

Rating: 0

connection problems are getting worse.

Kongai

Play Kongai

Sep. 27, 2008

Rating: -1

dante, that would break the game in cornelius's favor.

loops of zen

Play loops of zen

Sep. 22, 2008

Rating: 0

add some kind of selection system so that we can select with mouse click and click or arrow key to rotate. it would be less tiring than clicking several times.

Z-Rox

Play Z-Rox

Sep. 21, 2008

Rating: 0

this is great. I really want to get badges for this.

light-Bot

Play light-Bot

Sep. 18, 2008

Rating: 0

level twelve was too easy. level 10, in comparison, was really hard.

Kaleidoscope Reef

Play Kaleidoscope Reef

Sep. 17, 2008

Rating: 0

game completed, no badge.

Kongai

Play Kongai

Sep. 14, 2008

Rating: 0

quickmatches should hide rank. ._.

Kongai

Play Kongai

Sep. 13, 2008

Rating: 0

there's something either really badly planned out in the coding or something... disconnects even though i can still chat is somewhat unreasonable and makes the game frustrating. *loses about 1 out of every 20 matches due to disconnect even though connection is very stable otherwise*

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 02, 2008

Rating: 0

buggy game. I save, then load, then i don't gain victory-5 turns on the castle and no capture.

Mud and Blood 2

Play Mud and Blood 2

Sep. 02, 2008

Rating: 0

P.S. What's the point of dud drops?

Mud and Blood 2

Play Mud and Blood 2

Sep. 02, 2008

Rating: 0

Nothing hints to what morale does.

Ultimate Defense 2

Play Ultimate Defense 2

Sep. 01, 2008

Rating: 0

Graphics are spectacular. Gameplay leaves a lot to be desired.

Brute Wars

Play Brute Wars

Aug. 24, 2008

Rating: 0

My Winning Party: 3 cyclops in front, 3 ghosts in the back. At lv 50, they kill almost everything in two turns.

Kongai

Play Kongai

Aug. 23, 2008

Rating: 0

CC isn't "owned" by rumiko. First of all, CC doesn't lose energy [at least for now] from failing pb at far. he can come back next turn and do it again. Secondly, he can hypno. Thirdly, he can just voidstream you. (or a blood burn on first turn could do to, if he knows you're going to port+shuriken)

Epic war

Play Epic war

Aug. 22, 2008

Rating: 0

oh, also add in a separate aiming system for special arrows(so you can position an arrow curtain while firing ice arrows elsewhere) and you've got a great game.

Epic war

Play Epic war

Aug. 22, 2008

Rating: 0

give me: automatic unit training(one click enable-disable) detailed description of how skills work(duration time in seconds, damage, unit walk speeds, etc.) Multiple upgrades for turrets instead of buy once, have turrets you can actually choose where to put on the battlefield. Of course, they should be destructible.

Kongai

Play Kongai

Aug. 21, 2008

Rating: 0

Please change to have random(all) first, THEN random(mycards). I'm sick of clicking everytime, only to see somebody leaves very quickly, and then i end up with random(mycards)

Kongai

Play Kongai

Aug. 18, 2008

Rating: 0

There should be a 5-card kong-bot

Epic war

Play Epic war

Aug. 16, 2008

Rating: 0

Bowmaster Prelude had everything this had, plus experience. At least TELL us what elements the monsters are in the first place, your instructions were almost useless. Arrow controls not fluid enough, i'd rather stick with mouse.

Amorphous+

Play Amorphous+

Aug. 07, 2008

Rating: 0

Best reward (for survival) would be Teleport+Hazard Suit. Reactive armor is oneshot, plus it doesn't work on rocks, acid, and void eaters(you will get killed even with the armor on) teleport is rechargeable as well.

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