add some kind of selection system so that we can select with mouse click and click or arrow key to rotate. it would be less tiring than clicking several times.
there's something either really badly planned out in the coding or something...
disconnects even though i can still chat is somewhat unreasonable and makes the game frustrating. *loses about 1 out of every 20 matches due to disconnect even though connection is very stable otherwise*
CC isn't "owned" by rumiko. First of all, CC doesn't lose energy [at least for now] from failing pb at far. he can come back next turn and do it again. Secondly, he can hypno. Thirdly, he can just voidstream you. (or a blood burn on first turn could do to, if he knows you're going to port+shuriken)
oh, also add in a separate aiming system for special arrows(so you can position an arrow curtain while firing ice arrows elsewhere) and you've got a great game.
give me:
automatic unit training(one click enable-disable)
detailed description of how skills work(duration time in seconds, damage, unit walk speeds, etc.)
Multiple upgrades for turrets instead of buy once, have turrets you can actually choose where to put on the battlefield. Of course, they should be destructible.
Please change to have random(all) first, THEN random(mycards). I'm sick of clicking everytime, only to see somebody leaves very quickly, and then i end up with random(mycards)
Bowmaster Prelude had everything this had, plus experience. At least TELL us what elements the monsters are in the first place, your instructions were almost useless. Arrow controls not fluid enough, i'd rather stick with mouse.
Best reward (for survival) would be Teleport+Hazard Suit. Reactive armor is oneshot, plus it doesn't work on rocks, acid, and void eaters(you will get killed even with the armor on) teleport is rechargeable as well.