it shouldn't offend people THAT much, the artwork...
Hey, look at the kind of avatars people choose. Monitor that before you complain about the amount of cleavage characters show.
lv 24 is buggy, I tried to rout two white beams through a red block and it got blocked. It might be due to having 3-4 blocks all close together though.
There's one thing wrong with this game. Since exp is based on the damage you deal to creeps, specialists\inflictors level up MUCH slower than generalists, who hit stronger, then level up/gain exp even FASTER.
Vast forest level is a song reference.
A Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Badger
Argh It's a Snake!
(Song repeats with an added line every repetition, an example would be a "mushroom!" shouted in between "badger")
I agree about the "too long" part as well. Even with speed up, sooner or later it gets boring. There should have been levels with unique gems, aura gems, etc.
Something to spice it up so we don't fall asleep hitting the "mana pool" button.
Hidden levels are unlocked by completing all or nearly all the levels around it with golden frames. I'm not bothering to check the "nearly" part of it, I just do 'em all.
rock of cowards damages the ENEMY when YOUR CHARACTER switches out. That's what it says on the description. That's not a bug. Otherwise everyone would use caltrops instead.
It's all smooth sailing once you reach the strong gem bombs skill. I just upgrade mana perkills/gembombs/-gemprice and bomb away using lv 1 gems. I found that summoning half of the levels at a time instead of all of them helps with the lag.
People-it's not hit detection, it's that most of the time hits are blocked. all armors have at least 60% chance of blocking ANY hit. enemies have that as well. hitpoints should be raised and blocking lowered.