feels unfinished. could use some paper rock scissor mechanics... maybe ability to spend money on traps/barricades. upgrading system would be awesome too. as a stand alone its a decent game, can be awesome. the storyline is damn decent.
id love to be able to make it auto progress past pages, so you can develop a progressive tune, maybe even a way to make it play pages in a certian order :)
this game seriously needs a more intuitive way to level up your towers. having to exit out of every window and click on skill menu for each unit to level is unessiary, simply make it so when you do click to level up a tower, it shows skills first and click to see stats. a key bound to exiting menus would also be nice, as well as a key to hit to upgrade... such as the top line would be 1/2/3 secound level 4, 5, last tier 6 7 8 for each row... just my 2cp :D
it would be easier to create orbits of planets (ie set down a ring creation type thing that will lock a planet in that orbit instead of hoping nothing intersects) maybe an ability to save your universe and share or load it (maybe make multiple suns and collide universes! bwahaha) or dual rotating suns (binary stars) be kinda cool. just ideas good game :)
spawn amount button would be nice.... also a minimap of somesort so you can truely see the affects of whats going on everywhere... scrolling as it was for 500~ land gets nutty. cool concept and has strong possiblities for a "quest line" and expanded upgrade scheme.
as a stark one if you use "power attack" you can hit the boss of the game for 100+ dmg and stun him. killed him in 3 shots before he could attack back. good luck on your badges!