The grind here is waaaaaay too much. Back in bloons td you had to unlock things with kills in RBE. Now... it's probably the same amounts but in maps you have to clear. < you require anywhere from 200-3500 for EACH tower you want to build + wait + research sold separately! Typically you get 200-500 "cash" per map. WAYYYY too much grind and wait. Esp the technologies. I just tried to upgrade Ninja 3/x... 24 HOURS to get ONE upgrade? the fact that it cost 6000 cash + 20 bloonstones isnt enough??? I still have to wait a whole day? Oh and only way to get bloonstones... 5 for a PERFECT run. Basically if you are a casual stay away. far far away.
This isn't MMO. This isn't even really a game. You spend 90% of the time watching it play itself. The other 10% it's asking you for money. 0/5. Waste of time. #pay2win
The controls need a little bit of work. For some reason they go crazy if you hold space and fire your bow for too long. Then suddenly the screen starts scrolling in random directions, game thinks you are clicking when you are not etc.
Oh one last thing. Why can your ship still fly without any fuel? I know it would be lame to be stranded, but the result should be like 50% max speed or something so there's incentive to keep fuel around apart from using the afterburners (which is a fairly good reason!)
few suggestions:
1. Inter sector travel should have reduced time... or just not exist at all.. Don't make it seem like an option when it really isn't when everything is so far apart with absolutely nothing in between.
2. Trade goods. Entirely ignorable and unprofitable. Make them play a larger role or not at all.
3. Better "mission" interface - allow marking of missions to note what you are working on, completion status - how many kills/cargo you have out of the required, and last but most importantly... NO AUTO REMOVAL when a mission is tagged! It sucks to do a mission like 45 recon, get maybe 30 in, and the mission has disappeared before you've had a chance to spawn the rest of the recons you need.
UI is horrible, game gives you NO indication what the symbols all mean. No tutorial, no nothing. No description of how the game is played in general.Sometimes you draw one card, sometimes you draw 3. WTF is going on...
Hi and thanx for your response! Tutorial is not my best side, that's for sure :) we were focusing on cards balance and game play. Only two card game enthusiast work under the project. We have made a lot, but its more is need to be done.
If you wish to give our game a chance, please, read the game rules: http://tcg.azoriankings.com/help.html
And don't hesitate to ask me any question! I love to speak with other gamers very much!
Its quite difficult to read such a big text, but our rules definitely shorter than many other CCGs ;)
more IGG pay to win crap. and it doesnt even require you to really do anything. just click the blue! auto everything, auto fight, auto move... all they want is auto pay. kong. stop promoting these games by adding badges to them. I know you earn good money off people who like to throw money at games, but then you get more and more crap games and the quality of the site as a whole lowers because people cant find games that are actually fun, engaging, interesting, thought provoking and entertaining. really its in YOUR best interest to remove this crap and ban companies that peddle this blatant money grab.
Too easy.. did all 75 levels in one go. key is to use space to send from all your barracks. the AI gets screwed up and doesnt know how to react when you start sending jellies from all over to all over. space, click enemy barracks, repeat until you captured all their stuff. they will try to defend everything (which results in your overwhelming them).
For the last level, build up jellies to break through and take over one lab, freeze the first lab they start using, then use capture to hit one of the 100 jelly forts next to the mega barracks. toss jellies around and make sure none of your producers get taken over for very long while you work on your second capture. one you have both forts next to the mega barracks taken over, select BOTH and send ALL (double click) at the mega when it sends out a wave leaving it with less than 50. you should be able to easily take it over with 200. then refill those forts asap to defend it until you can easily overwhelm them.
Hi and thanx for your response! Tutorial is not my best side, that's for sure :) we were focusing on cards balance and game play. Only two card game enthusiast work under the project. We have made a lot, but its more is need to be done. If you wish to give our game a chance, please, read the game rules: http://tcg.azoriankings.com/help.html And don't hesitate to ask me any question! I love to speak with other gamers very much! Its quite difficult to read such a big text, but our rules definitely shorter than many other CCGs ;)