I l.ike what you are trying to do here. However there are a few things that irritate me. Firstly, the pixelo's don't really look like they should, and i get that there isn't a lot you can do with a 10 x 10 grid, but if you compare it to other picross games like picma, your game is lacking in this area. Perhaps once the game gets to something larger than 10x10, this will improve. Having only got to the second page of the normal puzzles, i have yet to find those. Are there bigger puzzles?
Also a lot of the grids have no logical starting point, leading to guess work, and while you have implemented badges to try and assist with this (shield badge for example) this makes it less of a puzzle game, and more of a guessing game.
Ok.....so i have just tried to sign up, and i get the message "error: no proxy allowed" and yet i am not running a proxy. Er, i really hope this isn't part of the game, cos otherwise im stuck at the first hurdle.
Oh my god. Can....it....go....any.....slower. Great puzzles almost ruined by some poor programming. 3/5 would be 4/5 if i didn't feel like shooting myself halfway through he final cut scene.
Why not just end the round once you have got all the words? I am assuming it is because you can skip to the next set of letters? Just remove the skip function, and make the round end. I am also assuming that is why it is possible to get only 2 stars once completing a grid. And yes the dictionary needs fixing.
The skip option helps to move to a new jumbled word. This helps players who are not well versed in English to learn new words. The stars given are based on how much points you earn in a level.
The first few levels use 5 letter jumbled words to make it easier for players who are beginners. As you play further you'll get 6 letter bigger tougher words with more anagrams.
Actually, it is the rules themselves that are flawed, since the statement "It is allowed to have no empty square between adjacent same coloured squares" is confusing. Adding "but is not compulsory" may fix this confusion.
There is an error on the second puzzle. In the rules it states that adjacent different colour blocks do not have spaces between them. Yet on row 10 there is a gap between the blue 2, and the black 5 that follows it.
Seriously awful grammar. You really do need to get a better translator. Another thing. The size is all wrong for play on chrome. Not sure if this the same for other browsers. Furthermore, really horrible method of play. The graphics are great, why not let players enjoy them more, by giving them a reason to roam around by themselves, instead of making it one click to move to the next quest. Give us some incentive to actually play the game.
pm-ed ya