Such a bitter sweet memory for me, I once helped design an old version of the UI for LileJohn just for fun :) Memories of old times and a different life, before i fell ill. So glad it's still here with almost half a million plays and an amazing rating. Hope you're doing well buddy
I enjoy learning how the game works as you play, creates a nice nostalgic experience. Minimal enough to be aesthetic and not a headache, but with just enough complexity to not be boring. Very refreshing, i'd be happy to pay for something like this, worthwhile product.
OMFG, stood on top of a weapon spamming right click, and he refuses to pick up or throe weapons unless he's out of ammo, and i cant hit people whilst holding a gun too. You need to bind these controls to different buttons.
You need to wait for your gun to "reload" (blue effect flashing on screen) to be able to pickup a new gun or throw the one you're carrying. The game works like this because without this constraint players could instantly pickup new guns, shoot, then throw the gun, then pickup another one, shoot instantly, etc, etc. That made the game too easy, and created an infinite loop, because you coule pickup a gun, kill an enemy, then take his gun, etc. It looked cool but completely destroyed my level design. I had to make a game design choice :-D
I was just thinking how good a polished vesion of this game would be on 360 Arcade, but i just checked the Controls, and it clearly says "360 controller" Ha.
crit damage is not affected by the damage resistance of Guard or Defend Stances