"just how did you kill people?"
I was able to scare people in the upper floors so much that they jumped out a window. I think that counted as them being killed.
Nice game, but the color between tested and untested nodes needs to be different. It's impossible to tell which nodes you have completed and which ones you still need to do.
Very pretty game! It would be nice to also fly up by holding down a keyboard key in addition to the left mouse button. Nice and simple for little kids!
Better hit detection off the sides of the car would be nice. Too often you hit cars that you think you are far enough away from to pass without problems.
Other than that, excellent game!
Other issues include:
- The inability to see a unit's upgrade path until you have actually purchased the hero, started a quest, and placed one of the units. This is terrible.
- Lack of explanation for what certain special abilities do. What the heck does "Absorb" do? What is "Consecration"? etc.
- It would be nice if clicking on one of the left-hand menu items on the map-screen automatically closed whatever screen you were currently on rather than being disabled until you closed the screen you are currently on.
Just some constructive criticism. :)
There are some irritating UI issues with this game that prevent it from being perfect:
1. On the main map, it's difficult to tell which quests are done which which are not. This, coupled with the fact that quest locations are random, means a lot of time is wasted mousing-over an increasing number of little flags to figure out what to do next.
2. On the unit upgrade screen, it's difficult to tell apart which upgrades you have and which you can immediately select from. This makes it harder for first time players to figure out what to do on that screen.
3. The most often desired action when clicking on a unit is to purchase upgrades, not to look at statistics. The upgrade screen should always be the first screen shown when you click on a unit who has upgrades available.
You can't shoot enemies that are right up to you because the barrel of the gun is past them. That's lame.
Also, lose the dash feature: it's useless and too awkard to use.
Other than that, it's a good game.