If you are unable to do handbrake turns due to the keyboard buffer then you should either release the accelerator when turning (keyboard only allows 2-3 keys to be held down depending on the combination) or better yet, use JoyToKey and play with a controller.
Great fun. I beat it in 16 minutes and killed two people (didn't see the first one, second one jumped out a window). Perfect for Halloween but it stands up on it's own merits just fine.
Why, after making two awesome shooters, would you make a boring tower defense game. This doesn't have anything close to the frantic pace and insane action that the two previous Ether games had. I wasn't even looking at the screen for most of the game.
Beat the game as Poison Water. Really all I had to do was spam poison wave on attack and paralyze on defence. Takes forever to win but it's an unbeatable tactic.
It's cool. Taking a modern game and demaking it. Yeah it's really repetitive but that's what all Atari 2600 games were like and halo was pretty repetitive anyway.
What possessed you to take everything fun about Bubble Tanks (interesting upgrade paths, clever leveling system and visual representation of damage that makes good use of the games artstyle and fast placed gameplay where both you and the enemies can go down in a few seconds of sustained fire, rather than the solid three minutes each here.) and replace it with a god-awful tank creator (which you can barely use as you are horribly restricted in how many weapons you can have and is apparently designed to delay the player as much as possible). The only reason I played as long as I did was to get the card for Kongai.
It's the same as the first game only with an extra stat, arbitrary level caps and different race layouts (that don't even matter because you have no control over the race)
It was okay but I found 'impossible' mode to actually be a lot easier than normal mode but that has to do with the fact that I had most of the upgrades already. I got the sweet treat goliath trophy on my first attempt. It's a unique setting for a defense game but it doesn't really do much with the genre that hasn't been done before, both better and worse. I'm not saying it's bad, just samey (not really a word but you get the idea)
The cars are near impossible to handle. I know cars handle differently on dirt than they do on a proper road but it feels like driving on ice with slick tyres.
Killing enemies with the cat?!? Where did the robot's laser go along with all his other abilities? I loved Robot wants Kitty but this game was just tedious. If you could warp the cat back to you from the start rather than having to get through half the game to get this vital ability then it would be a lot better. Also, more than half the time, the enemy I was trying to kill would end up running into me, killing me and causing more frustration than necessary. This game is far inferior to the first one.
Normally I don't like tower defence games but I loved this one. Keeping it down to just three basic tower types really helped as it made it much easier to devise stratigies and meant upgrading was really important to diversify your layout. Having the enemies steal items rather than just passing a point was a big plus too as it meant you could stop the enemies on the way back and recover. This, along with the spells, kept you from failing just because you didn't have a perfect setup. I was able to beat the final level in this while most TD games make me give up because of frustration or bordom. Now I'm going to try and get perfect ratings in each level.
Hey EPIC, in case you didn't notice, there's a stamina bar along with your health and mana. If that runs out your attacks do next to no damage (single digit hits are the rule, not the exception) with no knockback. Weighing down the z key is actually less effective than autofight.