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Xindaris' Comments

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Sandbox Hero

Play Sandbox Hero

Jan. 13, 2014

Rating: 1

With the way the coins/XP system currently works, any player who wants to gain a bunch of levels/money/items quickly can apparently either create or play someone else's super-lazy "level with 20 coins and an exit right in front of you". Might want to rethink that whole system, honestly.

Sandbox Hero

Play Sandbox Hero

Jan. 13, 2014

Rating: -1

There just aren't enough things to play around with to make difficult levels that don't just feel cheap and boring. There aren't even enemies that just pace and don't fall off ledges. At the very least there should be teleports of some kind, and maybe the lava-looking tiles could be traded in for actual lava that kills the player..for example. Maybe some kind of key/door items, something that can be pushed and buttons that trigger things? Triggers of some sort are pretty essential in general for an editor-based game to be interesting at all. The rails don't seem to be good for anything other than carting the player quickly from one place to another; if they were better thought out they could be a much more interesting element, and again, teleporters would serve the above purpose much more efficiently.

Miami Shark

Play Miami Shark

Dec. 10, 2013

Rating: -6

Protip: Maybe don't make the mini-game where the player has to push a button combination consist of pushing ONE SINGLE BUTTON REPEATEDLY. That tends to hurt and displease people.

Dungeons of Kong

Play Dungeons of Kong

Oct. 31, 2013

Rating: 0

Also, I'm not actually sure if the thief ability works, as I've had a thief I made attack lots of times and seen no gold gain other than the usual monster-death one. Though it might just be that it's designed with the assumption the thief would have a melee weapon.

Developer response from nerdook

It should add to your coins with both ranged or melee attacks. There's no visual indication, the coins just increase when your attack lands (as long as you deal SOME damage)

Dungeons of Kong

Play Dungeons of Kong

Oct. 31, 2013

Rating: 0

(In reply): The game is fun if played right, but seems somewhat unbalanced to me. Pretty much all the healers except for the monk are useless, because they can only heal a miniscule amount once per battle and it takes up a whole turn. Maybe if the healing abilities gained power when the healers leveled up they'd be useful. The units built to be tanks (like Defender) aren't even all that useful to that purpose after the first couple of battles because their HP wears down and can't recover any faster than anyone else's since, again, the healers generally stink. Generally I find that the best way to survive is to have all the heroes wield ranged weapons, and have lots of expendable summoned units (illusions, skeletal warriors, wolf) tank for them.

Developer response from nerdook

Yes, I'll probably buff the healers up before the final version... healing takes up 1 action out of 2 though, not the entire turn. Just don't want the healers to get TOO overpowered.

Dungeons of Kong

Play Dungeons of Kong

Oct. 31, 2013

Rating: 1

It seems I can click on some "passive" abilities, such as the "Thief" ability, in battle, and then they disappear from the menu and use up a turn. I can't tell whether this actually does something (like disable the ability for the battle, which would be dumb) or is a glitch.

Developer response from nerdook

definitely a glitch. fixing it in the next update. thanks! is the game fun?

Dungeons of Kong

Play Dungeons of Kong

Oct. 31, 2013

Rating: 0

Found a glitch: -Lost the battle to the spirit that winning would have added him to my party -Came back to life thanks to a glyph -Ran into a library, read a cursed tome and summoned a demon -Defeated the demon -Got a message saying the spirit has joined my party.

Developer response from nerdook

BACK FROM THE DEAD! But yeah, that was totally a bug.

Dungeons of Kong

Play Dungeons of Kong

Oct. 30, 2013

Rating: 0

It irks me greatly that I can only create one of my 3 party members...as far as I can tell, the only way to have a fully custom party is to win the dungeon twice first, which stinks a bit.

Developer response from nerdook

It's impossible to have a fully custom party. There are 8 slots for the default characters, one for yourself, and one for the imported friend. Or you can import yourself and play as creepy clones.

Battalion Commander

Play Battalion Commander

Aug. 25, 2013

Rating: 3

"I only regret that I have but one billion lives to give for my country"...

Mytheria

Play Mytheria

Aug. 20, 2013

Rating: 0

Okay, so maybe this would be exciting with real cards. But as a flash game, this is as boring as it gets.

Dream World

Play Dream World

Jun. 16, 2013

Rating: 10

Just..worthless garbage. Someone expects me to pay money to keep playing this?

Cat God vs Sun King 2

Play Cat God vs Sun King 2

May. 09, 2013

Rating: 4

You know what's really great? Having a sun king DIRECTLY UNDERNEATH YOU so that you CAN'T BLOCK HIS COUNTERATTACKS EVER. Yeah, that's fair.

Band Of Heroes

Play Band Of Heroes

Feb. 17, 2013

Rating: 1

Hmm...I like the gameplay, but the dialogue is so..weird. It feels like I'm reading something written in some space-alien language and then some expert translators did the best they could to turn it to English. The grammar isn't technically wrong but the phrasing just feels so awkward.

Versus Umbra

Play Versus Umbra

Oct. 26, 2012

Rating: -1

Impossible challenges, monotonous gameplay, and dialogue too busy being "self-aware" to give anything in terms of humor, plot, or anything even mildly interesting. Combine that with the obtrusive, unnecessary "PAY ME MONEY!!111" plastered everywhere, and you've got an absolutely horrible "free" flash game. -5 stars.

Developer response from Arkuni

GIVE ME YOUR MONEY!!!... I mean, save the children!

City Siege 2

Play City Siege 2

Sep. 16, 2012

Rating: 3

spy+tank=every mission easy.

Meat Boy

Play Meat Boy

Aug. 06, 2012

Rating: -8

Previous comment got messed up somehow, sent out wrong. Anyway. "meat boy is hard" is a highly inaccurate statement. It should be "Meat boy is incredibly cheap with terrible controls!"

Meat Boy

Play Meat Boy

Aug. 06, 2012

Rating: -7

-Meat boy is not Hard!

Meat Boy (map pack)

Play Meat Boy (map pack)

Aug. 06, 2012

Rating: 3

Wow. How in the heck did anyone ever think something with this terrible of controls deserved a sequel, much less one that costs money?

Derpy's Muffin Adventure (BETA 1.0.1)

Play Derpy's Muffin Adventure (BETA 1.0.1)

Jun. 29, 2012

Rating: 2

This is pretty amazing: It's literally been over a year now since this thing came out and the developer hasn't even made any actual levels beyond the tutorial. Protip: Generally when you're so not-far-along that you haven't made the first real level of a game, you don't put it out there as a finished product. It only ends up disappointing everyone.

Indestruct2Tank

Play Indestruct2Tank

Jun. 09, 2012

Rating: 9

A tip to all game designers, past present and future: DO NOT PUT BOTTOMLESS PITS THAT KILL THE PLAYER IN A GAME WHERE THE ABILITY TO JUMP IS COMPLETELY RANDOM.

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