I don't understand why people think the ideas behind this game is a brand new concept. There have been games using the 'units-instead-of-towers' idea for a long time, probably since before tower defense even migrated to flash. Ninjatown, although admittedly a DS game, is an example of this sort of game that is leaps and bounds better than this ridiculously limited experience. I mean, only 4 unit types? Seriously?
Energy deficiency really doesn't mean anything bad, you just have to know how to use it. From my experience, being over 100 in the red near the beginning of a mission is generally a good sign.
The control is kind of awkward, turning around is much harder than it feels like it ought to be, but it is possible to get used to it. I don't really know how I feel about this, it's way too sad and serious to really be much fun to play. Maybe if it was less insistent on taking itself so seriously I might have enjoyed it more. Again, perhaps it's because I came in late.
Maybe it's because I came in late, but I don't really know what's going on in this game's story. And that's a huge problem, considering how seriously it seems to want to be taken. I don't have the slightest clue who these people are or why I get to control the person I've been chasing through the game (who, by the way, has an exceptionally cheap attack that can pretty much be spammed for an easy win). Let me put it this way: Good sequels make you want to see the earlier iterations, but also make it pretty clear what happened in them, at least as it's relevant to the present title. This doesn't do either of those things, it just confuses me.
I can see some interesting potential in this game, the kind of fast-paced decision-making thing that it is. Perhaps the idea could be developed into something like the way half-minute hero goes, with several different, brief quests that each have their own setting, complete with unique monsters. Maybe a simple overarching storyline to explain what's going on (and make it more like a proper RPG in a good way). It would be interesting to have a party instead of a single hero, or possibly different selectable heroes with their own unique abilities related to the gameplay.
Of course I'm only saying this stuff because my first reactions have already been expressed by other commenters, and it's been suggested the developer is thinking about expanding the idea.
At least four or five of the games REQUIRE more than 4 seconds to complete. The keypad game, for example, or the rescue two smiley faces unless you get REALLY lucky with where they show up. You might as well just remove those games and replace where they would be with a -1 life for no reason, because THAT would seem less stupid and frustrating.
This is not a game. This is an absolute, complete, total, waste of time. Even wastes of time should be offended to be compared to this and all its ilk.
-1000/5 stars.
I find it amazing that someone, anyone managed to take a genre made up of thoroughly mediocre copies of even more mediocre originals, and actual create a game in it that I could enjoy. Props.
This game suffers from a very serious problem that this kind of trial-and-error nonsense game should NEVER, EVER have, and that is not starting back where one left off upon "losing" a particular level. Granted, the entire genre guarantees it wasn't going to be a very good game to begin with, but you clinched it with that idiotic design decision.
A hint to whoever comes up with achievements:
If you feel the need to add "no whining" to the description, it probably shouldn't be an achievement because it's probably not a thing that is really possible.
While I rather disagree with the amount of hatred there is toward a relatively innocent individual, I have to admit this is one of the best launch games there's been. Let's face it, no launch game is really worth more than a few minutes of play, and any that pretend to be are just kidding themselves. This one is quick, fast-paced, and knows just how long to go without getting boring.
Two things:
First, this isn't a music video game. It's a game which uses its background music as a time limit. There's a huge difference. The gameplay has no relation to the music whatsoever.
Second, it's barely a game. The "win" condition requires barely any more than pressing the "d" key for a little while, and even the lengthy path of the "loss by drugs" doesn't qualify as anything challenging or interesting or even moderately fun to play.