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XJoschYZ's Comments

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Idle RPG

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Jul. 18, 2018

Rating: 0

Hovering over distance should provide info on Boss Chance including both the formula and the current probability. You had it in the updates log but the log doesn't include that Versions changes anymore. Also maybe add into the "on mouse over"-textboxes of certain stats in which way they are dependant on skill Level (like "Defense: [...] you currently gain X from vitality which is equal to FORMULA(VITALITY)" or "Bless: [...] stats gained from Bless are always FORMULA(LEVEL OF BLESS SKILL) and mana costs and Duration increase by 1/level.) you could even add Information for things like Exp/Level up and HP/SP/MP regen formulas.

Idle RPG

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Jul. 18, 2018

Rating: 0

Also tell us how Crit Resist affects the opponent crits. Does it lower Chance or Power? How is Hit% and Dodge% calculated. We love knowing all of those things or at least beeing able to see them. And it's not like knowing them would be game breaking or anything. It would make planning builds way more engaging cause we could actually Kind of plan ahead what we want to dump our Points into and we would know which strats are worth and which ones are utter... something. Also tell us that there is a Limit to IceSpears repeat before we reach that cap. XD

Idle RPG

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Jul. 18, 2018

Rating: 0

Auto heal healing when dmg is exactly greater than what you'd heal for would be wrong imo cause you also got quite some passive regen (which is way higher than mana regen).

Idle RPG

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Jul. 15, 2018

Rating: 0

What do Bosses do? I think they provide 1 random stat... But is it an even chance? Or not and rather (as Im currently suspecting) tryig to even out my stats? How often do they appear? Are they fixed? Also do they respawn after I die?

Idle Awards: 5 Star General

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Apr. 29, 2018

Rating: 2

Game is quite laggy... Makes it almost unplayable... :/

Galactic Grind

Play Galactic Grind

Mar. 18, 2018

Rating: 2

Infinity Gold is hit at 1e63... A bit too soon imho.

NGU IDLE

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Feb. 05, 2018

Rating: 0

After loading a save game adventure area resets and idle attack gets deactivated, could you fix this please? On the one hand it's my fault for forgetting it over and over again on the other hand there is basically no reason to reset adventures when reloading.

Idle Ants

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Dec. 11, 2017

Rating: -1

To travel onwards i would need 58,906 Bear... yeah... sure... just let me get 1k base bears and level 50ish twins on them... menawhile i struggle to advance past 400 base bears and 30ish twins... With the other requirements met. Needs a lot of balancing on the bears.

Idle Ants

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Nov. 01, 2017

Rating: 0

Would be cool if experience upgrades told us which ones of our currently unlocked units would be affected by them.

Cosmic Raiders Alpha

Play Cosmic Raiders Alpha

Feb. 02, 2017

Rating: 0

Why do skills have two cooldowns?

Idle Dungeon Master

Play Idle Dungeon Master

Jan. 29, 2017

Rating: 8

Yeah guys. Downvote me for stating the truth. Workers just suck. Workers dont do anything except for creating catapults. Which aren't needed at all. You constantly need to upgrade your sleeping chambers just to keep up with the constant growth of workers cause you can't get rid of them which in turn gets way too costly later on in the game. MAYBE one workshop is fine. But should you get too many you pretty much screwed yourself over.

Idle Dungeon Master

Play Idle Dungeon Master

Jan. 28, 2017

Rating: 3

Workers need to stop coming to my Dungeon. They suck. I always get maxed catapults but I will eventually end up with too much workers. Buying the workshop is a trap. Try to do the game without it as long as possible.

Lazy Kings

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Oct. 04, 2016

Rating: -1

Whenever you do that big of an update (or in general) maybe add which ability belongs to which building. Cause it gets a bit confusing with all those names as I generally dont focus too much on them myself.

Lazy Kings

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Oct. 02, 2016

Rating: 3

Suggestion: Tweak OSHA so you get to chose ingame wether you want to use food or peasants. Currently OSHA can feel like its hurting you more than its helping especially if yu got Interracial marriage.

Developer response from Veterum

Hmm... I could do that. Or maybe I should just make horse mills cheaper so food is less of an issue?

Lazy Kings

Play Lazy Kings

Sep. 30, 2016

Rating: 1

No. Plantations are rather pointless later on too. They always require a 1:1 ratio of water to food no matter your morale.

Lazy Kings

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Sep. 29, 2016

Rating: 0

Waaait... So plantations use water and one slave... to produce food equal to the amount of water used? While fields use water to produce food equal to the amount of water used without requiring a slave? Started just now. But thats the first thing bugging me. This seems counter intuitive and makes plantations worthless at least at this stage. If they are better later on make them unlockable later on but not this early as a requirement for later buildings.

Developer response from Veterum

Yes plantations are useless if you only have 1 morale. Later on there are more buildings that give morale, so plantations will scale up.

Lazy Kings

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Sep. 28, 2016

Rating: 0

Meat production of Dungeons "Execute" doesnt scale with Dragons "Guars". "Cannibalism 2" and "The Best Defense unlocked". More Orcs are consumed but no additional meat is produced.

Developer response from Veterum

Thanks! The meat production actually does scale, it's just the display that's wrong. It will be fixed in the next update.

Lazy Kings

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Sep. 19, 2016

Rating: 3

@themadhatter628 you need to start a new game to spend your achievementpoints on those "abilitys"

Lazy Kings

Play Lazy Kings

Sep. 19, 2016

Rating: 2

Something is wrong with the Lumber Mills. Costs are 5e6 wood and 1e6 iron yet i cant buy a new upgrade havin 1e7 wood and 7e6 iron.

Developer response from Veterum

That's odd... I have no idea why that would be.

Lazy Kings

Play Lazy Kings

Sep. 06, 2016

Rating: 1

Black Magic is working for me. However I'm still struggling to find out the priority order of undeads. Seems to be rather counter intuitive.

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