Good game, extremely frustrating user interface. In the European Challenge map, "Yamalo-Nenets" in Russia was almost impossible to click due to the music buttons, and at first I assumed it wasn't supposed to be captured.
Deploying troops and issuing orders should be more seamless; it feels very clunky to have a numbered list to walk through ("Oh, I'm on #1, I wanted to issue orders, not deploy troops to this region. Let me change it back..."). The wrap-around connections are very difficult to work with (e.g., Russia to Alaska). Finally, the dialog boxes kept popping up all over the place, often partially out of view (and in one case, completely out of view except for a sliver). That drove me up a wall, and led to me closing the game a few times in anger.
However, the gameplay style is a blast, and has kept me occupied for hours. There is a lot of potential here.
4/5 and added to my favorites.
I think I overthought this a little...
I ignored the details of the lighthouse painting (since it was irrelevant in the last game), and assumed the correct code on machine was a 3-step sequence from Conway's 'Game of Life.' For the curious: there is no valid 3-step sequence (or even 2-step sequence) for each of the possible values in the code. Oops...