If you want to maximize talent use this in mathematica
a: pro, b: crit, c: crit multi, d: multi, e: experience
change the 53 to what your talent point are.
Maximize[{(1 + d/10)* (1 +
e/20)*((1 + a/20)* (1 - 0.05 - b/100) + (1 + a/20)*(0.05 +
b/100)*(1.5 + c/10)) , a + b + c + d + e == 53 , e <= 50,
e >= 0, d >= 0, d <= 50, a <= 100, a >= 0 , b >= 0 , c >= 0,
b <= 50}, {a, b, c, d, e}, Integers]
You guys should really post how much exo particle your build are theres a ton of difference between a 65k exo and 10 bilion exo build all you seem to have.
Really like the concept, but the game could use some extra strategic depth, the upgrade path is 100% linear, could use some variety rather that always some speed increase, an maybe not have to pick all of them to go to the next level.
Would be good to see screenshot, send me pls a link or attach a screenshot to private message\bug :)