A puzzle has to give you some sense of fulfilment after finishing it. This one just doesn't. You can start from the sides, but with no way of marking which part is already correct, it all comes down to intuition, "trial and error" and too much clicking. Would've all been fine if the game had better visuals or if it didn't have its hard badge locked behind 50 boring levels.
Well ... I hate it when I rate a game 5 and than type a critic comment ... and it gets an unde rating threshold instantly just because people love that game. People have their own opinions... Anyway, this game is awesome.
well... jumping with S , not being able to pause while jumping... not being able to roll while sliding, having the intro of the final level and going through doors count into the time, not being able to jump if you are even 1 cm high from the ground... This game has plenty of good ideas
You need nothing than a small bubble no bigger than first class and some really cool shotguns like 5S's hidden in it, over each other(to make shots syncronised) ... It is fast... it can dodge a lot and it kinda has no use for secondaries.