The gun sounds went bonkers after half an hour of gameplay - it played only every 4-5 shots. Very weird. Also would benefit from proper translations. These were just corny as hell. Nice game though. Lots of dying in the end. :S
Surpringly good. The controls felt a tad messy sometimes, but overall I was never hopeless and had quite some enjoyment gold-ing the levels. The levels are designed so much better than the fascistically precise levels in meatboy which were never fun to play.
Either I'm missing something or it's the bloody definition of a demo version - same levels as the iOS app, same cars, and same upgrades. Not that I'm angry about this or anything, but why lie about it. It's a good game, but it's still a very demoish version.
An example of a shameless grind fest. Getting skills to go for the top tier crafting items is completely ridiculous. 3/5 because the beginning was enjoyable. After that one gets flooded with shitty gear that you must haul around and mass-sell to get anything out of it.
Like about 50% of Nerdook's games - great at the start and then it just gets ridiculously difficult because of constraints which can't really be offset even by good strategy.
Quite fun. Definitely the most fun hard badge I've done since quite some time. Some annoying levels/control schemes and stuff, but all in all I liked it. 5/5 because we need more stuff like this.
Works a bit too slow for my liking when you're a high level baws. Fun game in other aspects. I did only the first two caravan upgrades and then went directly to the ship. I don't know if that's good or not. ?_?