The cutscenes are utterly idiotic sometimes though. Why the hell does the dragon have to be able to bust my ass while I can't do shit. Frantic clicking should quit the cutscene and let you defend yourself.
The prizes are a a little unmotivating for the player. Less lag between upgrades, more enemies to blow up simultaneously. The fragmentarity of the upgrade system makes it more like an automatic level up than a true choice because the stuff costs differently and you can't buy only the stuff you want if you want to complete it. Also it's a dick move to give upgrades to units which don't even show up in 1/2 of the levels.
The game works normally for 30% of the time and then lags like all hell for the remaining 70% of time. A cycle is about 45 seconds long. Utterly unplayable. Lags on every single screen.
Pretty shit, to be honest. The pixel art for backgrounds buildings and ore is just terrible, it makes you monotonously run down tunnels for a shitload of time and everything was upgraded halfway through the game. It's not bad for a beginner, but it's not really a good game. Enjoyment/Time ratio is low.
Quite nice. Found it very trivial to complete and never used dots at all, but slower typers will probably find the game a bit challenging. Was confused whether applying the strong buff multiple times gave any improvement or it's just a bug that it's allowed to be applied multiple times.
The broken leg part was far too tedious and long. Also you should change the font. And having nearly no gameplay in a game isn't very nice either. Anyhow, good luck with further games.
I'd like if there'd be a logical explanation of why the guy has a deathwish and fearlesslywalks into any spikes ahead. A broken robot which cannot stop it's wheels would make a lot more sense.
Great concept, not the best execution possible, but it's nice and most importantly although I ragequitted a few times I just had to complete it. That's what a good game is all about. 4/5