Everything except for the cost of the Ascension is kept (Spells are locked until you unlock them again but you keep all upgrades). You get +2% DPS per rank for the first ascension then +4%/+8%/+16% etc.
"the wording "4x multipliers every l25 levels after 200, and 10x after 1000" makes it sound like its 10x dps multipliers every 25 levels after 1000 which is not the case, its 10x at 1000, and 4x every 25 levels after that?" response: "Where are you seeing this text? Thanks!" In the instruction for the game :) a little misleading
the wording "4x multipliers every l25 levels after 200, and 10x after 1000" makes it sound like its 10x dps multipliers every 25 levels after 1000 which is not the case, its 10x at 1000, and 4x every 25 levels after that?
why make it so infinity token upgrades decrease in effectiveness after many purchases? like having it go from +25%gold to +24% gold after a while and such
just wondering, does offline earning give the same as online? like does offline earning take into account treasure chests, and the %chanec for enemies to give 10x gold?
Idea: add an upgrade for bosses (heroes) for when you kill them the SECOND TIME, for example: when you beat level 105, add an upgrade to chomper than you can purchase, that way they are more viable late game, even with x10 dps after 1000, they arent viable late game
Hi Revolution, unfortunately we are using an iframe link to the game so we cannot fix the screen positioning just yet. We are looking into a solution though!
just a tip, maybe outline the infinitiy token curren tand (+XX token) a differen color, font, or outline to help it contrast, hard to read against certain backgrounds
can anyone send me in a message and explain how this works after lvl 105, after 105 u dont get any infinity tokens so isnt it just constantly restarting game, get to lvl 105, restart?
I'll look into that for an update. Thanks for palying!