Why does the attack of my army keep lowering after each attack, even though my barracks is at full capacity, and I am making more weapons than my soldiers can carry? My soldiers all die in one attack, and I have an excess of workers and weapons, so each attack should have the exact same strength. Yet, my army is getting weaker with each attack. It's an extremely inconvenient "feature."
I'd like to elaborate on a previous suggestion I made. I think that the 100 level cap and apothecary upgrade for it should stay, but allow the heroes to level up beyond that cap but only gain like 0.1% as much experience once the cap is reached.
I want to encourage a good fun reset cycle, making it rewarding to reset and gain bonuses from mana shards(higher items and production bonus). Without a level cap, items/other bonuses are useless once your heroes get to absurdly high levels. Ie, a level 3000 archer doesn't need bonuses from items and kills things so fast that production bonus is useless, so it wouldn't be a good idea to ever reset.
I believe I just found a bug. I built a reactor capable of dissipating 16.5 trillion heat per tick, but if I place a single uranium cell, the heat builds up to 97 before being dissipated. I imagine this is related to truncating and could be the reason why reactors sometimes don't work without at least one reactor plating.
The maximum I seem to be able to get is 27.8T per tick with a hot idle. An active build doesn't even seem worth it because the amount of power you earn isn't much greater even when you're constantly swapping coolant cells. It's taking days to get the 50Qi needed to get my next upgrade, and that upgrade would only improve my power per tick by a nearly insignificant amount. There should be some kind of reset function where the game restarts, but you get some kind of boost based on the amount of power you've earned.
Shouldn't the developer be testing these updates before uploading them? Heat vents only venting 1/8 of what it says they should seems to be an extremely obvious bug. Shouldn't take more than a few minutes to notice something like that.
I'm using the smaller fuel cells to stabilize my heat, but they are not being replaced when they run out, even though I have every single upgrade for replacing fuel cells.
Suggestion: auto-combine matching items with options for choosing the highest rarity and level for the items to be combined. For example, you could set it so that any 3 pieces of armor or 3 weapons, etc. that are white or green and are under level 20 automatically get combined. That would be a very useful feature.
I want to encourage a good fun reset cycle, making it rewarding to reset and gain bonuses from mana shards(higher items and production bonus). Without a level cap, items/other bonuses are useless once your heroes get to absurdly high levels. Ie, a level 3000 archer doesn't need bonuses from items and kills things so fast that production bonus is useless, so it wouldn't be a good idea to ever reset.