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xxbydesign's Comments

Game comments and reviews

Hex Empire

Feb. 03, 2014

0

Came back after a long hiatus. 621144 as Purple. Victory in 101 turns. Wow! Forgot how intense this game could be!

Hex Empire

Feb. 04, 2012

0

Is the game lagging severely for anyone else? It used to run real smooth, but now its all jumpy. Any advice would be appreciated.

Hex Empire

Jan. 24, 2012

3

Map Nr 42709, normal, Purple (bottom left). Win in... 62 turns. What a doozy! They barely attacked each other and moral was next to impossible to maintain. Thank goodness there's a shortage of ports...

Theme Hotel

Jan. 18, 2012

14

If this place ever caught fire, everyone would die waiting for the elevator. :/

-5

Finished all levels, achivement not activated. Anyone else?

Hex Empire

Dec. 17, 2011

44

This needs to be made into a multiplayer, stat! Another cool feature might be some type of infastructure bonus that lets troops move farther. Some kind of reward system triggered by... something, I dunno, you're the designer! This game has soooooo much potential. Favorited, 4/5 stars (you'll get 5/5 on the next release. promise ;)

Mushroom Madness 3

Nov. 13, 2011

1

This game isn't loading for me. As it is very popular, I'm hoping I can get an opportunity to try it. Any suggestions?

Anyone else wait for the tower to destroy itself in Level 14?

Wonderputt

Aug. 21, 2011

1

This game is just beautiful and clever and simple, everything an online game should be. 5/5

Flur

Aug. 09, 2011

1

This game is graphicly beatuiful, completely engrosing, and pehaps best of all, as simple as they come. 5/5. Well done, I am impressed.

Droid Assault

Jul. 17, 2011

5

I want to like this game. Maybe it is my computer itself, but on levels with many many multiple foes my mouse and keyboard are VERY unresponsive. It took me a while to figure out that weapons upgrades pertain ONLY to one weapon. This has potential, but needs work.

Sydney Shark

Apr. 16, 2010

0

This game is a great way for me to break my keyboard. Senseless killing + explosions for ultimate in boredom gameplay, which, unfortunately, just bored me more. 2/5

Hewitt

Mar. 14, 2010

0

good effort, a lot of work was put into this, but the controls were frustratingly cluncky, and not being able to combine items until they were "looked" at?? Come'on. 2/5 based on frustration

-1

as compelling and captivating a story as the original, with great art and strategy options. The the emphsis on the conflict between compassion/vs/survival is appealing and shows a high degree of development and thought put into the projcet. 5/5! Also, A for strategy + A for compassion. Yeah!

ClueSweeper

Mar. 14, 2010

0

Great Changes!!!

ClueSweeper

Mar. 13, 2010

0

A creative reinterpretation: thoughtful + as addicting. I would have prefered if you didn't have to press space every time you wanted to place a flag; perhaps just once to turn on and once to turn off. Music tasteful. A great job with good replayablity. 4/5.

Music Bounce

Mar. 10, 2010

0

Awesome game; I love that there are so many different ways to complete each level. However, i am frustrated that the beat each gate is opened is not set manually, but rather clicked in time. The speed of the beats make this very frustrating. 3/5

Cover Orange 2

Mar. 09, 2010

0

cute as a button, but game is eh. 3/5

My Pet Protector 2

Mar. 09, 2010

0

A vast improvement from version I, although I agree it needs a sound option. And great replay value! But difficult for beginners or people unfamiliar with RPGs, although tool tips helpful. 4/5

The Imperium

Mar. 05, 2010

0

Poor instructions on resource management/battle system; took forever and many defeats to figure out exactly what the system was asking me to do. 4-part city system cluncky. Nonetheless, massive depth/strategy the game provides is impressive. 3/5