Man, this game is amazing. I've played it before, but lost my save somehow. I eagerly just made a new save game and was pleasantly surprised with the amount of updates the game got. I like how this is an 'idle' game without getting incremental numbers like 1.31e23981732223 which is just dumb. This really almost feels like an idle, fun, browser World of Warcraft raid team. So much content, very rewarding gearing system, so much fun.
Can a dev clear up whether this is a bug or not? I got the set where mages have arcane missiles at auto attacks. It feels like the amount of missiles they fire at ones just stacks indefinitely. Before I could do map 400 barely, now I'm still climbing at map 2900. There are so many particles that my chromebook basically freezes for 30 seconds when killing one high hp monster :D
Bug or intended?
@xXorladinXx Yes, it will. I played the beta, and the gear sets from the new raids are MUCH better and harder to get than right now. The dev made a savegame called "First Coven Succes" (=last raid), where his warrior had over 700k health and I think around WAIR 45, and there are a some more Runesmith upgrades that you can buy for quite a bit of AA
https://docs.google.com/spreadsheets/d/1GHMXj3tYet2JBJqwnJq1UY4d7fAwBaKHyUBgfSft8aU/edit#gid=0 I made a useful easy to use spreadsheet to see how much farming you need before you can upgrade (your WAIR) :)
Just putting this out there. Once you've reached midgame (starting 50+ stars/gold), there is 0 reason to upgrade defense. One shotting the enemy is the only thing that will make you win and reach 100+. (Tip, lightning strike (holy) + shock amp % (magic) is really OP).
In the simple "Defeat your opponent" battles, I feel like I get punished for playing defensively. I'm originally a Hearthstone player and like to play the defensive game. But being punished for playing "can't attack" heroes and completely countering your opponent, still punishes you for not finishing your enemy, feels really disappointing. Maybe give points for how many allies have died?
Hey xxstefanxx1, best option here since we have different game modes would be to have different decks for every type of level, however I myself am a bit like you, like to play defensive and fortification decks, a good advice would be to combine good items with Defender units, Ballista, Samurai Armor, Morning Star are good suggestion to play on Defender cards as they synergize perfectly with the Defender ability. Cheers!
Developer, can you explain what the difference is between common and uncommon cards? I opened an ancient scroll (1000g) and got an Uncommon Legion Urbanae (10/18 can't attack), but I already got like 7 of those, but then common! As far as I noticed, the only difference is the selling price! Please help!
The higher rarity the slightly better the card becomes, usually, play costs, promotion cost or base stats are the statistics that change with higher rarities. Cheers!
If I can make a suggestion, It would be nice to see which maps I have already completed. If I'm at level 13, and want to check if I've completed low level maps for new upgrades, I can't stop the map because my troops have to die first. Quite annoying :S
The difficulty barrier between the second and third raid is too big now. I've done 2 soft resets, and I clear the second raid within 1 minute, but I wipe on the 3rd raid with the bosses 2/3 of their life left. I'd consider either making it easier or the 2nd and 1st raid harder
This is a bad bug! We are working on it fixing this. I would advice you: Don't use this combination right now! Sorry.