Sometimes when I prestige, it auto buys stats. I would love for it to either auto buy all of the time, or just have a button I can press to have a balanced auto buy happen for that prestige level. It can be a real PITA having to click the stat upgrade 100's of times for each reset because I want to better control the stat buys.
Twice now I have received +2 permanent goblin skill points from a present. But each time I looked at my Goblin points, I only had received 1 which I could spend.
The points you get from boxes are still affected by reductions from talents (Goblin Expert, Wizarding Expert, or Circlet of Consistency). Could it be that?
I wish the guy in the green suit would go away and stop telling me to"Keep on Biggerring", so that I could actually see the screen and be able to click on the hickey team and movie studio.
Small suggestion for managers. You should find a way to make it so that you have to have multiple managers. For example, maybe a manager can only successfully manage 10 properties at a time. So if you have more than 10 properties, then the refresh rate for them drops. Basically saying that a manager can only automatically refresh 10 properties at a time.
...fixes.....
These changes will limit the population.
When you make a miner or builder or farmer, do not reduce the population.
Determine how to remove builders, farmers, miners when the population drops because you do not have either the houses or the food. Maybe you set the percentage of builders, miners, farmers, and then when people die, the numbers decrease.
Hopefully this information makes sense.
...Upgrades....
Spend metal/food so that food doesn't decay as fast.
Spend metal/food so that the farmers harvest more/better.
Spend metal/food so that miners harvest faster/better.
Spend metal/food so that builders build faster, repair faster.
Spend metal/food so that buildings decay at slower rate.
Spend metal/food so that buildings hold more people.
You could even have multiple upgrade levels for each type. I.e. Farmers starts at harvesting enough to support 4 people. level up to support 5 people. Level up again to support 6 people. Etc......
Possibly an upgrade in tech level to be able to upgrade each of the other attributes to another level.
I would recommend the following changes....
1. Add farmers. Who harvest food.
2. Restrict the population to a certain number of people per house. Because people need a place to live.
3. Restrict the population by food. If you do not have enough food, people die.
4. Add decay rate. Some portion of the builders need to be repairing houses. Metal doesn't really decay. Houses decay. Food decays more. Food would be harder to stockpile.
5. You would need to start the game with a certain number of houses, farmers, miners and builders.
Basic strategy. At the start, try to overwhelm a planet that is close. Once you attack, the opponents attack as well, and then you get it, get the shield, and they lose lots of ships. So when the shields drop, you have several planets, and they are down on ships.
The points you get from boxes are still affected by reductions from talents (Goblin Expert, Wizarding Expert, or Circlet of Consistency). Could it be that?