Oh gosh, the fact that you can vote for an ending that you unlocked to become canon for the sequel is just brilliant. I just hope people vote for Tessa :o
Here's a super-high symbol/cycle Elixir of Life (It's quite fascinating to see the unraveling of machinery in this particular one).
b,1,7;b,12,7;c,10,9;c,4,9;b,7,7;m,1,10,90,2,wwcrwwrorrwwwwwwww;m,4,13,180,2,cruodlwwwwwwwwwwww;m,1,5,270,3,wwclddwwlorruuwwww;m,1,4,270,2,crrorrwwwwwwwwwwww;m,4,7,90,1,wwwcr11w1wrrorwwww;m,13,4,270,2,cllollwwwwwwwwwwww;m,7,5,90,1,wwwwwwwwwwwwcrrorr;m,10,7,90,1,wwwcl22w2llolwwwww;m,13,10,90,2,wwclwwlollwwwwwwww;m,10,13,0,2,cluodrwwwwwwwwwwww;
Seriously, I've played through level 14 like 50 times now, just trying to get both challenges complete. Apparently you updated that level and nerfed the requirements for completing both of them, but they're still extremely hard to complete, ugh.
I was wondering why the heck the music during battle sounded so familiar. I finally realized I remember hearing this years ago in RPG Maker XP. Oh the nostalgia.
@ GTUK: You know, there's a foreign game franchise called Touhou which is technically a "bullet hell" game such as this, except it's much worse. The thing is, there are videos of people playing on its hardest difficulty without taking damage, and quite honestly the final boss for this game is still easier than Touhou final bosses.
Honestly, I got all the female units and heroes + the main red one maxed, along with fury, rage and berserk and it has just been utter rape for all epics so far. The extreme amounts of arrows flying towards the enemy along with massive invul time and berserk + moar damage is insane.
Ok I can understand this game for getting a score of 4.32/5 for it's lore involvement and DnD-relevance, but seriously? The combat is way too boring and unappealing just like DawnBandit said, and being in 1st place atm for the monthly contest is a joke. I have to give this game a 3.5/5 because of that; the story is still appealing though.
I like how when you zoom in on the right house, some items magically appear out of nowhere like a bucket, a mailbox, and that square slab that's on the left was actually on the right-side when zoomed out.
Interactive stories are somewhat rare and hard to find; finding a successful one is even harder. Of course aliens such as this is questionable when it comes to realism, but the way the story was presented wasn't cliched, especially the ending. I liked it, I'd like to see more like this.
Twice this bell has appeared, twice it has no significant direct use in-game. That means there's a deeper meaning behind the bell that hasn't been revealed...yet.
Did I really just see someone whine about badges on a game that's still UNDER JUDGEMENT?
And of course the 4th in the series is as awesome as the its predecessors, if not the best.
The only complaint I have is that when a teammate goes AFK, the player doesn't actually get kicked. We kinda have to wait for him to come back or just leave, which seems a bit unfair.