You just ruined it for me. I see why you have the system, but it's just not worth playing if so much content is locked. I've been beta from almost the beginning, and I can really see the need for something like that, but it just discourages the player if they can only play five different maps each week without paying. Until you reduce the Kred needs, 1/5.
First one was original. Second was still fun and the concept hadn't worn thin. The third one would have worn me out if there wasn't exploration. The fourth is just bah. You've thrown a bad gimmick into a tired formula. I love the first three, but this is just too far.
When you try to fix something in a map, you have to literally delete the past level if it was uploaded to the server and make a new level with the fix.
I wanted to change something about my level because there was a mess-up. I tried to change it and save the changed version to the server. But when I play, it hasn't changed. The map is Sea Bases 2P, and I want to make the square the Warfactory is on a shore square and remove the surrounding ones. But it's still the same. Any help?
There are some wild enemy damaging properties. I damaged an enemy and got a 1% boost in morale. Then I hit another and my morale boost was 13%. Can someone explain this to me?