You definitely need a stop button that you can hit in mid air so you can go back and retry. Especially cause the first time you play you have no idea how far the ball is going to be shot.
Not that bad, original and interesting concept. Though a little more clear instructions would help. I understand if English isn't your first language, but I did not understand what I was supposed to do from the "How to play"
Agree with everything that turkishninja said, also are there bosses? i didnt get that far haha. But if this is going to be developed more, it could be a fantastic game
The clone system is too difficult to figure out without more instructions, it would be a fantastic game with that. Just a little polishing and this could make the front page
I have no idea what it's like to develop a game, so i can only give advice as a gamer. I think this game could benefit from all the usual things this type of game needs (upgrade system, different enemies, etc...) but if you change nothing else about it, at least make the stars move. I dont know how hard that would be for a beginner, but if you could do it, it would make this game seem so much more professional.
I like the idea of the shop, and the tools, it kept my interest longer than these type of games usually do, but in the end it just got boring, there wasn't enough variation, even with the new tools per level
Yeah it was too short, and very simple. The interface was pretty annoying too. Maybe try making it so that the names of things only come up when you click on them, and make it so its easier to click on the things that are necessary.
I think you should add a screen right before you start that tells you to use the arrow keys. Just to help the people that are too dense to read the instructions below. Also some sort of upgrade system would be great, maybe a health bar, oh and different types of tridents: Fast ones, slow ones, flaming ones, homing ones...
To start off, definitely the most fun part of the game was the driving, there should be less bounce back when you hit something (it's just annoying, especially when you're trying to deliver pizzas) but I was happy that there was no penalty for hitting stuff. A pretty big flaw was the fact that it would delete the pizza delivery order if you hit a gig area or a shop, if you want that to keep that, at least let us keep the order when you say you DON'T want to go into a place. Also, light up the house that we're delivering to on the map, much more variety in jobs, and an "go home" button would all be welcome additions.