Hmm, this game is super laggy for me, and I run a high end gaming computer with excellent internet connection, there is really no reason for this to be lagging...Also, it would be nice if you added some names to the weapons and armors as you upgrade them, it seems like a small thing but just adding names like "copper sword" gets upgraded to "bronze sword" actually adds quite a bit of enjoyment and a feeling of progression to the game
That's pretty cool! The idea is simple and I like that the suggestion is easy to implement and not too time consuming. I would actually love to name a sword or give it funny names like "rainbow sword", or the like. I think my only concern is the possible mismatch of the name with the item graphic - like if the sword changes its name but doesn't change its appearance or colour. Some people are particular about this kind of stuff and it may look weird or awkward to them. Making each individual item or armor change in appearance would require the character sprite to be re-designed since it wasn't designed to have dynamic or multiple "equip" parts. so as much as I really really want to do this, there are still some things that need to be considered. Hmm
Ok guys...seriously? that last boss was some kind of joke right? That was the easiest boss i've ever encountered...tips for anybody wanting them, max the minigun, it's the best gun
Martinirosso, I know this might sound like a crazy idea, but if everybody says that your game has an issue, MAYBE you should consider it might be correct and stop insulting your players by saying they are "writing nonsense" that is so incredibly childish! Grow up and learn to take criticism, once you do that, maybe you will find it easier to work WITH your players to solve issues, instead of working AGAINST them!
So, from bottom right to top right we have: Morgana, Gragas?, Nasus, Pantheon. From bottom left to top left we have: Ashe, Karthus, Miss Fortune and...Thor? I mean, cmon guys, at least TRY and hide the fact that you are blatantly ripping another game off...
Lovely little game, I had a lot of fun with it. As a lot of other people have said the end game got repetitive and boring, and I know that you said that you couldn't solve it, but the solution seemed pretty simple to me. The game was very easy, so perhaps adding a "hard" mode where you have only maybe 80 days would make it so that it wasn't repetitive, I mean, my first boxer became a champ, my second boxer had maxed stats and skills, and beat the champ 10 times, so I had nothing for my third boxer to do, so I totally think a "hard" mode would be justified
Man, I would play this game so much if it wasn't for the restriction on opening chests, it's just too severe, like it's some kind of punishment or something...We want equipment, let us have it. If I could open all my chests when I got them, I'd rate 5/5 but unfortunately until that change happens, I am stopping playing with a 2/5 cuz it's just too grindy with no rewards. I know idle games are meant to be grindy, but you need incentives
Okay, I have positives and negatives, the game is pretty fun, so that's a positive, but at the same time you hit 2 of my biggest pet peeves, #1 no larger screen option, the window is so small I struggle to see it, please allow full screen or a larger screen in cinematic mode. #2 the key bindings are awful, either allow us to bind our own keys or use a more standard key set like wasd to move, space to shoot and e or q for spells, trying to cram my huge hands into the tiny spaces you have put for key binding is horrible. But yeah, with these negatives it brings it down from a solid 4.5/5 to a 3/5 im afraid
Welp, this boys and girls is an example of a very poorly made game, where you can bounce and lose for no reason at all, crash into a wall you don't see until the last second and you are dead when you know you could bounce back over it if allowed to use your bounces, and incredibly easy levels that you can complete without hardly any upgrades. I completed every single level except the last one in one try, but the last one took me like 10, meaning the difficulty spike was rediculous, but let's be honest, it's not more difficult, it just depends how lucky you were. I got excited when I saw a new sushi cat game on my front page, you disappointed me guys...
I love the game, but really needs some tool tips explaining what items do before you purchase them, I had no clue what an electrodone did or how to use it, I had to teach myself. Whats the difference between armor and shield? I had to find out that too. When I buy more advanced versions of weapons I lose all previous weapon levels? would have been nice to know! Good game, but it just needs a little more clarity in places
That's pretty cool! The idea is simple and I like that the suggestion is easy to implement and not too time consuming. I would actually love to name a sword or give it funny names like "rainbow sword", or the like. I think my only concern is the possible mismatch of the name with the item graphic - like if the sword changes its name but doesn't change its appearance or colour. Some people are particular about this kind of stuff and it may look weird or awkward to them. Making each individual item or armor change in appearance would require the character sprite to be re-designed since it wasn't designed to have dynamic or multiple "equip" parts. so as much as I really really want to do this, there are still some things that need to be considered. Hmm