Awesome update! Here's a suggestion for the next one^^: give us a collection of all triumphant effects with an explanation of what they do. The collection starts empty and is filled whenever we get a new triumphant effect.
Next version is going to be much more detailed. I'm still working on optimizing a lot of the code but once that is all finished it opens the doors for some big ideas I have, and everyone has suggested :D
Tip: reset as soon as you get all achievements with bonuses (dmg boost and leg%). By then you should have > 100 billions so you'll have enough shards for the next run.
Hi xyzer! Like what ChaosMaster130 mentioned above, you technically can do this when using Salvage in Quick Menu. But I've had a number of new players also request the same thing, so it's probably something that I should work on making more user friendly.
It's true that if you want to get the badge, doing nearly nothing is your best bet. However, if you want to win flawlessly, you have to learn how your players and the balls move, and you can't do that by standing still. The "controls" seem random at first, but once you get the hang of it, you can place your players (and the AI's) exactly where you want them to be and do some really neat moves.
If there was an actual bug in this game, nobody would ever find it. SPOILER: for the mirror level, just go back where you came from. For lv15, just keep falling.
Don't know if it's a bug or a feature, but it is possible to get 5 pieces in a row. 5/5 for successfully combining two great things. It is a bit annoying that pieces drift apart as soon as you let go of the button, but I wouldn't expect less from a Hell game.
The fifth yellow star gave me "+1 yellow star"... 5 blue stars from me just for that XD On a more technical note, the different stats and skills may seem a bit overwhelming for a new player. Assuming that I didn't just miss it, please add a stat reset option (even if only for a small price) so that we can experiment with different builds and strategies without fear of irreversible mistakes. As mentioned before, skill priority is a must as long as manual control of more than 1 hero is nigh-impossible without years of Starcraft experience. All in all, very promising game, keep up the good work!
Next version is going to be much more detailed. I'm still working on optimizing a lot of the code but once that is all finished it opens the doors for some big ideas I have, and everyone has suggested :D