bug in lv81: start from bottom orange, move upwards - left of the 6:00 hex, right of the middle hex, left of the 12:00 hex, connect to top orange. from bottom blue, move right then up between the 6:00 hex and 5:00 hex - left of the middle hex, right of the 12:00 hex, connect to top blue. game doesnt accept this valid solution (as long as the lines cross exactly 3 times). otherwise excellent and bug-free game, 5/5. user-generated puzzles would greatly increase playtime (but also require a less minimalistic UI).
Gold avatars cannot be leveled above 1000001. Not sure if this is a bug or feature. Sure that it needs to be removed asap. Without gold from avatars, passing some walls will literally take days, if not weeks, of collecting relics and pet points. With gold from avatars, I was literally unable to to spend the gold faster than I was getting it, but that is a different problem altogether (that can and should be solved by removing the limit from the 100% buttons completely).
Most good idle games have an option to upgrade to the next threshold (e.g. 5->100 instead of 5->105). Especially given the massive lag in this game, such an option is a must.
Depleted tiles do not work properly. A factory built on a depleted tile will never produce anything, which is a major hindrance. Additionally, refreshing the game will put the resource symbol back on all tiles, which means that depleted tiles will look undepleted until you build an extractor on them. Funnily enough, the second bug cancels out the first: factories built on tiles with resource symbols will produce goods, even if the tile is depleted. Also, we need a x1000 button, or, even better, a "build until production reaches X" option.
New train algorithm fixed some bugs, but the trains still take too few of the resources, forcing downstream factories to shut down for 1-2 seconds before the train arrives there (happens with long and short travel distances). Maybe implement an option to take 3 seconds' worth of goods more during each transportation?
Awesome game! Loved the setting, the characters, the graphics, basically everything about it. As a suggestion, I would like the picture of the shooting results (for vermin and... other targets, to keep this spoiler-free) to only disappear after a mouse click and not a set time. Willow's facial expression in these pictures is spot on and it's a shame there is no time to see all the details. As an aside, are there high resolution pictures of the backgrounds? The one with Little Willow, Aceru and Baccataxus would make an outstanding wallpaper.
Trading post needs a 75% option next to 1%, 10%, and 100%, at least for cheese -> candy and back. That way, if you produce only one of them, 1 click equalizes your storage to 25% of what you had before.
Trading post UI should not obstruct the baking UI, especially not the number of resources I have. Also, traded cookies should count for worker evo to make trading actually useful.
This game is really underrated and underplayed. You need more free content to keep new players interested in the game. Once you have a solid playerbase, you can start making $ out of players, but not at the current state of the game.
thank you for the clear bug repro instructions haha. is fixed now