This game kinda ruined what I loved of the red ball series. No physics involved with the balls, swapping puzzles with slow game play and less action... Also, why does it say the 2 button is to swap characters, when really it is enter?
This game feels contradictory to how flash games are made today. It is based on skill and not upgrades, there is no story mode for casual play, and all the achievements are not easter eggs or accumulative, but based on skill and pain and suffering. And yet.. This is probably one of my favorite games in a while. 5/5!
The fact that your car explodes while having a combo in mid-air is kinda unfair. If youget no exp until ground contact, thent hey should extend time for combos.
All these mechanics are overused, but I have yet to see one out coins, stars, mirrors, pathways, puzzles, and platforming all in the same game, and give me nostalgia for Mario 64/Sunshine.
Level twenty= Plasma Lazer Beam Aliens Missile Daughter Dies Explosion Awesome Ending
In other words, predicable and epic. Now enough with the ridicululous comments, you ruined my whole game.
Eh, doesn't have the awesome of Sydney Shark, or the arcade game play as that death worm game, so all that is left is an interesting arcade concept with some wonky controls. My favorite part was when they gave me too much health until I needed it and then they spawned none.
Are you supposed to shoot everything coming down? cuz if so, you should make it where you only are supposed to shoot some people, or a number of likes as i goes down.
The problem with this game is there is not indication on what to do to kill the ships, they just fall apart. There needs to be an animation to indicate what do do because the big ships got me doubting if I was actually doing damage...