Sadly this is one of the best of this type of genre. It's not "dodge every bullet or lose" so you can strategically choose to take the lesser of two damages if you mess up your positioning. It has lots of unique characters with different mechanics, putting strategy in which units you kill, when, depending on where they are on the board. I feel like the money should be upped a little just to help keep interest. a game with good mechanics shouldn't be overly grindy. I'm actually excited about this one, I keep thinking of new enemy units that could be thrown in for more strategy.
spending way to much time trying to figure out what's broken on who, what i need to make the replacement and keeping everyone equipped. Item break rate is definitely not accurately displayed when everything is below 5% and i'm breaking something every mission and they're less than half equipped.
Game kinda feels pretty lame once you figure out how the bosses work. your movement speed really inhibits you against them. Love the idea, but the execution here was a little dissapointing.
So the timed trial challenge still hasn't been fixed. why you would disable increasing spawn rates I still don't understand. expecting people to do it over and over and pray to RNgeesus for lucky fast drops.
You guys don't seem to understand marketing. if you're going to have an event, with special items, you need to sell them at a "deal". you're selling one time only chests, for the same price as regular chests. anyone looking at the long run will know that those chests will be less than regular chests very quickly. you need to be selling them for less than regular chests. you'd make more money. or would have anyways.
yup. 15 waves to go when the time ran out. time limit on 150 is way too short, or, drop/spawn rates need to be increased greatly. Make a video of how i'm wrong, or change it. Broken games are bad games, and I think we all know to expect better from you.
Hi yeth, It's intended to be a challenge. You have enough time for 30 seconds a level with 5 minutes leeway. Instakilling and collecting the objects as they drop help quite a bit. Some players have suggested using the Flash forced low quality plugin to help with lag preventing the completion. There's also a thread on the forum with tips for beating it.
drop/spawn rates for the 150 challenge on the second map make it impossible. I've more than the dps to kill every unit in a second or less and i still had 20 waves to go at 4 minutes. this challenge is bogus, and needs editing.
Really wish I could sell some of the buffs (beefy clicks for example). it's too much of a hassle to even try and make the clicking buffs worth while. unless you have a click bot, but then I mean, what's the point?
You wanna make this the best idle game out there? ad a random active element. Like a puzzle or something that spawns on the screen. A smaller screen about the size of a minimap in a top down game. have successfully completing that give rewards. that's what's missing from idle games.
It is possible to break several items in a streak and each item is handled individually. We'll send the feedback along to the team for monitoring.