I cant pass G2. I think I need the line in the bottom middle, so that the drops go left, hit the bouncer (avoiding the red balls) then fly up in the air, and land on the rotater in the middle. BUT this hasn't even come close to working.
Fan of the "idea" but seriously.... read the top comments and you know EXACTLY what to fix with 4500+ ups. Ignore that at your own peril, I give this 2/5 and I hope you fix it for DG3.
Personally, a small number in the corner of every icon showing how many combos it has left would be PERFECT.
I'm only 5 minutes into this game, and I'm giving it a 5/5 for its interface alone. WOW is it clean and informative, the weapon animations are smooth, very well made!
I searched my first facility, I found 3 gas, I clicked the same place I started, and my "hero" apparently drove the damn car in a giant circle, wasting the gas and staying on the first level.
a SIXTY SECOND click test? Are you f'n serious? Yeah I can click really really fast, but I'm not going to break my mouse doing it for ONE MINUTE! Jesus make it 15 seconds.
I loved it, 5/5. I would add ways for the paths to transist into other random paths, instead of always returning to the seed. Then the game would literally just be endless strings of paths, and a true toy.
Interface sucks, and its not the "controls" really. I had already cracked the 6th puzzle, and deleted 1/3 blocks. The last 2 blocks just have to slide out............ and they wont. Add a 'jiggle' option or a 'line up holes' option or something.
Look, everyone is commenting that the British aren't paying for the tea. Here it is: Your opium business doesn't make any money on that tea because YOU do, for your retirement. Your illegitimate business sells opium to broker your legitimate business of selling tea to the British. That money is going in your pocket, not back into your illegitimate business. Make sense? So yeah, some cushy mansion in Great Britain has all that money waiting for you to come home after 10 years.
Why would you release a game you knew was full of lag and bugs? Its literally unplayable 40-50% of the bubbles, and 1 'lag out' with knock around effects and lasers can drain you of 400-500 bubbles in 1 go.
AMAZING concept! Now make it a good game.
Take moves off the same cooldown. If not, at LEAST take the support moves like Magic Jump and Paralyze off the attack cooldown so they aren't WORTHLESS.
Holding down the key to repeat attack would be nice as well.
Oh, and then the obvious: RPG elements. Let us level up and gain powerups. Maybe in-game achievement-based stat growth for using different heroes?
I was so happy to get the shit blob, I actually had to restart the game 5 times till I spawned a level a shit-blob could beat. Then I beat it. I felt like the accomplishment of having 'fun' is lost on the game's 'flying = best' hard-lined regimen.
Can you add an option to "zoom out" so we can just have smaller units and the game wont scroll back and forth? It really messes with my vision and drives me nuts to have the screen flinging left and right over and over.
Please remove the "push the button fast as you can" levels, such as the boulder and the falling ceiling. I play these games at work, that stuff makes WAY too much noise and its obvious you're spamming your mouse. And until those levels, this game was oddly strategic and nicely paced. Totally ruins the chill mood you had going.
Absolutely boring. 20 levels of the same exact thing, and then 2 "hard" levels (and by hard I mean a lot of easy monsters instead of 10 easy monsters) and then its over. I kept playing waiting for the "trishot, rebound, lazer" to unlock and actually have some fun, but alas, none of the guns do anything interesting.