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Choo Choo Puzzles

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Mar. 18, 2011

Rating: -1

@Gadgetphile: try browsing in private mode and check if the problem occurs. If it doesn't, reset browser data and it should work. I haven't met this problem so far.

Choo Choo Puzzles

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Mar. 16, 2011

Rating: 1

@SketchBookGames: Thanks, I fixed it :)!

Choo Choo Puzzles

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Mar. 16, 2011

Rating: 1

TO GET TO THE PROPER LEVELS IN THE WALKTHROUGH CLICK THE LINKS ON THE WALKTHROUGH PAGE.

Choo Choo Puzzles

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Mar. 16, 2011

Rating: -1

@Danielsonpl: nice one! I have missed it. I've just uploaded a fix.

Choo Choo Puzzles

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Mar. 16, 2011

Rating: 4

FOR MEDALS: 1)Always try to move one wagon with another. The more the better. 2)Be aware of bumpers. Switching a bumper doesn't count as a move.

Choo Choo Puzzles

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Mar. 15, 2011

Rating: 13

@Karateka: since the first version we changed the sequence of levels so the walkthrough video can be confusing. BUT: on the notDoppler walkthrough page there should be links to the specific levels. You click the link and the video jumps to the right position. Sorry for the inconvenience!

Choo Choo Puzzles

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Mar. 15, 2011

Rating: 2

@sokoban2: I didn't know these games, thanks :). If anything, game's closest relative would be Rush Hour, as pointed by ly99989.

Choo Choo Puzzles

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Mar. 15, 2011

Rating: 6

@balazs: gold medals aren't level minimums in the later levels. 18 moves on level 15 is impressive! Can you send me the solution?

Tetravalanche

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Oct. 25, 2010

Rating: 0

bayne420: landing on a monster throws you into the air, so if you fall freely into a monster, you can be propelled up and then jump in the air. That's a monster jump. Landing on a monster does not restore any jumping power.

Tetravalanche

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Oct. 25, 2010

Rating: 1

bayne420: Just try it for yourself :). Monsterjumping prevention takes place only if you touch the monster for the second time in short time - he then pauses for a shorter then usual time and then starts going up with his mouth open. Its just a moment, but when the speed is really high, this moment of going up with mouth open is enough to forget about monsterjumping :).

Tetravalanche

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Oct. 25, 2010

Rating: 10

One last update: i've adresed many things you mentioned. 1)"monster jumping" is no longer a valid strategy for the endgame, I hope so 2)on the later levels blocks are faster but not as dense as they were. 3)powerups don't wear off when you get hit 4)blocks decolorise a bit faster I hope it makes the game better :). Sorry to all "monster jumping" virtuosos - your scores are still amazing.

Tetravalanche

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Oct. 25, 2010

Rating: 3

Casual42: I salute you :)!

Tetravalanche

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Oct. 24, 2010

Rating: 1

Casual42: For critical quick jumping try down key for quick falling :).

Tetravalanche

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Oct. 24, 2010

Rating: 90

New version! Now when you are hit by a block, your bonus speed (from standing on the top) does not nullify, you only loose one point of bonus speed. It should make the early floors more fun, giving more oportunity for high speed frenzy :). If you fall right in to the monster from your high speed, he will sneeze out of excitement giving you chance to recover. Have fun!

Tetravalanche

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Oct. 24, 2010

Rating: 4

zyodei: try shift, "Z", or - though it may cause other problems - space.

Tetravalanche

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Oct. 23, 2010

Rating: 2

Atkonis: I've made it a little easier. There is some time after touching the monster, when another touch will not stop him from going up. He will go a bit slower though. It should be enough for now, i will make a better solution later when it's needed.

Tetravalanche

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Oct. 23, 2010

Rating: 0

@Atkonis: only zeroing the jump doesn't prevent from exploit the game the way you presented.

Tetravalanche

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Oct. 23, 2010

Rating: 2

@Atkonis: new version is informally dedicated to You :). I've changed the time of holding in place in relation to time of opening of mouth. It was equal, now monster starts moving again shortly after he opens the mouth. Tell me what you think. I hope it doesn't brutalize the early gameplay too much.

Tetravalanche

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Oct. 23, 2010

Rating: 2

@Atkonis: respect, man. Nicely noticed :). I'm impressed. I have some idea how to fix it - touching the monster should zero the jumping ability -, but if you have any better sugestions, please send me a message, or post it here.

Tetravalanche

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Oct. 23, 2010

Rating: 1

@MacOS-problems: in the new version I changed one thing that could have caused it. You should be able to go beyond the preloader screen now, hopefuly :).

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