Ok, a new version gives you almost a whole keyboard of possiblities and everyone should find something for himself. There is a good old "Arrows + Ctrl". For those who don't like or don't have Ctrl, we have Shift, or Z. For the left handed bunch we have WSAD and Ctrl. Something for everyone.
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I've added mochi ads - which are not shown here, but will be shown when the game is lifted from Kong :). I have a mochi Leaderboard ready, but I'm not sure if it's allowed here.
Whoa! Thanks everyone!
@spacebar-as-punch-key - Of course it would be better to have punch with space. It is a big and obvious key. Unfortunately there is a conflict when using left-up-spacebar and sometimes the punch with space just doesn't get registered. That would be too frustrating - that's why I use Ctrl.
@ctrl-not-Mac-friendly - Oh, I didn't think about it. Thanks for sugestion. How can I fix it, make it more accesible for Mac users?
@similar-to-the-game-Avalanche I know the game, though I found it after i had a prototype for Tetravalanche. Avalanche is a brutal game, I aimed in something that lets you fail but still have fun, when trying to fix your mistake. In Avalanche a mistake means instant death... it is a form of simplicity :).
@game-too-easy - try staying on the top for speed increase and see how long can you take it :). It that's not enough, try you can start from higher speeds/floors after you beat it :).
@LAMEBOW: give me your ideas :)! Making a game in 4 hours has it's limits, but maybe I will come back to this idea after a while and indeed do something bigger?
@apollonianking: actually I just used the generic MakePong(paddles_num: int = 2) function in a novel MakePong(4) way :). Not two, just one line of code. Thanks for your comment :).
Thanks for the comment and thanks for advice. This is just a tiny thing I did on the side, so I won't go into adding full Kongregate support, but if I find a bit of time, I will surely look into it.