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ygramul's Comments

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Faraday's Flaw

Play Faraday's Flaw

Jun. 17, 2018

Rating: 4

I love Max' decapitated head in the sewer ;)

Rullo

Play Rullo

May. 07, 2018

Rating: 9

If anyone is stuck, I've written a solver that can be found here: https://gist.github.com/ygra/4d054235179ead26bea49ac65f1b8675. Takes between seconds and about 10 minutes on my machine, depending on the size of the puzzle (and 2–4 is on the harder end).

i saw her standing there

Play i saw her standing there

Apr. 26, 2012

Rating: -2

5/5 for choosing Candara as the font alone :)

Outpost:Haven

Play Outpost:Haven

Jan. 16, 2012

Rating: 5

Where the hell is the lift on level 6? Died three times now and didn't find it.

Developer response from GamingYourWay

It's just above the two turrets, it's twice the size of the normal lift.

GemCraft Labyrinth

Play GemCraft Labyrinth

May. 10, 2011

Rating: 2

xxRattMoss: Ratio of base field XP to highest reached so far.

Classic Hashi Light Vol 1

Play Classic Hashi Light Vol 1

Mar. 18, 2011

Rating: -6

This is indeed the same as http://www.nikoli.co.jp/en/puzzles/hashiwokakero/ which was also the basis for Simon Tatham's Bridges from his Puzzle collection. What nags me a bit is that cycles are allowed here.

Path Tracer

Play Path Tracer

Jan. 11, 2011

Rating: 0

For anyone with some (school-level) knowledge of graph-theory this is trivial. So I guess this isn't even a very promising concept, apart from the very short play time.

Loondon

Play Loondon

Mar. 07, 2010

Rating: 0

More interactive storytelling than an actual game. Brilliantly executed, though.

Liquid Measure

Play Liquid Measure

Oct. 24, 2009

Rating: 0

Too short, unfortunately. But nice idea.

Gravitee 2

Play Gravitee 2

Aug. 08, 2009

Rating: 0

||L|1,511,453,152,2,1,-127,0,1,737,369,180,2,2,-101,0,2,2,77,0,2,1,71,0||480,604,100,211,84,10,p,0,0,0,1,650,488,100,154,220,165,p,0,0,0,1,863,441,100,7,154,29,p,0,0,0,1|444|558||

loops of zen

Play loops of zen

Sep. 23, 2008

Rating: 0

Somehow weird when a "zen" game brings you to gnaw on the keyboard because there are two loose ends on the opposite edges of the playing field and you can't get them together :) But it's a nice puzzle game, though 50 levels may be a bit too long. What might be missing is a function to lock tiles you know to be in the correct rotation (such as tiles with one exit next to ones with four).

SandStorm Racing

Play SandStorm Racing

Sep. 14, 2008

Rating: 0

somehow there seems to be absolutely no correlation to the turning of the wheels and my keypresses. heck, even if pressing no key at all the whells turn all the way right or left immediately at the start. Hard to control? Maybe. Rather impossible, I'd say.

Epic war

Play Epic war

Aug. 22, 2008

Rating: 0

The bug with the arrow launcher all the way up or down actually depends on your keyboard. Most keyboards are pretty bad when it comes to multiple keypresses at once (sometimes two keys at a time produce problems already, not counting shift states). I had the same problem with the integrates keyboard on my notebook as well, however Das Keyboard in its current incarnation works very well here.

Ring Pass Not

Play Ring Pass Not

Aug. 21, 2008

Rating: 0

A way to save or something else so you don't have to start all over again might be nice. Currently the game is too unforgiving and frustrating, although it is a very nice idea.

Cirplosion

Play Cirplosion

Aug. 13, 2008

Rating: 0

Reminded me a bit of http://www.ferryhalim.com/orisinal/g3/bugs.htm

Boomshine

Play Boomshine

May. 03, 2008

Rating: 0

Level 12 is definitely too hard after all those easy levels before. Or maybe that's the game's way to turn relaxation into frustration when you miss the 55 out of 60 a few dozen times.

colorfill

Play colorfill

May. 03, 2008

Rating: 0

Just played through the bonus levels ... and I found it much harder to get the right time and place to start a line than to deal with the colors of the triangles. There is luck involved but it's doable. The first two bonus levels were actually pretty easy.

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