yidda's Comments

Game comments and reviews

Guardians of the Light

May. 22, 2012

4

The weapon design is incredible. The bonuses that are part of the homing weapon, the DOT for the lancer, the machine-gun bubbles and the buzzsaw path for the shuriken makes playing with each weapon a completely different experience. It's fantastic.

King's Bounty: Legions

Apr. 16, 2012

0

While this is the first game on Kong that I'm actually interested in spending money on playing, the cost/benefit is terrible. I should pay $10 to get 10,000 gold, which can be earned in like 4 quests? Similarly, I can't even field an army of immortals for $10. I've paid $5 for entire games, it's just not worth it to me to pay $10 to make this game fun again. If I could pay $5 and get a full set of one immortal class, or 25,000 gold, I'd do it.

Arm of Revenge

Feb. 06, 2011

2

Is it worth it to upgrade the skill bar? To charge energy slots, you have to fill up the skill bar, so the smaller the skill bar, the faster you fill up the slots, no?

Arm of Revenge

Feb. 03, 2011

0

Easy way to beat the large robot: double jump and use the heavy gun attack to stay in the air and build up power, then spam heavy attacks that make you temporarily invulnerable (s+j+k works well). Dodge behind when he gets too close.

GunBot

Sep. 20, 2010

0

@knightofshades LOL, I'm so glad I read your comment, or I would have done the same!

Vertical Drop Heroes

Sep. 03, 2010

0

Occasionally I get stuck on a side of the screen and can't either jump over to the other side, or continue downward. Is that part of the game design? It's awfully frustrating.

Haha, on Tower Frenzy I knocked someone offscreen, but they landed upright and now i only have 10/11 kills.

CycloManiacs

Aug. 23, 2009

0

Haha, if you choose the Bowler Brothers on Slightly Urban, they start falling down the cliff before anyone else can move!

Crunchball 3000

May. 22, 2009

0

I LOVED powerball for the Sega Genesis...

Crunchball 3000

May. 22, 2009

0

It's like powerball for the old sega system...

Red Moon

Apr. 27, 2009

0

Controls aren't very tight for a platformer/fighter, which could be ok, if it had a save function...

Knightfall

Mar. 13, 2009

0

Killing the devil six times is a little much, especially for the "easy" mode. It gets tedious.

Portal Defenders

Mar. 12, 2009

0

A Winning Strategy: There's a resource strategy, inasmuch as you can only have 9 bombs and max life: 1) Don't use any guts/brains/hearts until after the treasure chest 2) Use all of your bombs until after the zamboni minigame, then just make sure you have about 4 left after fighting the stage 4 bosses 3) Never be horizontally adjacent to a boss when they get up 4) Lure Wadolf's zombies to one side of the map. If he comes with, throw a bomb so that he runs into it as he catches up with his zombies. If he stays put, run around the zombies and go wail on him. If you get caught in the laser, you can throw a bomb before he knocks you down again.

Portal Defenders

Mar. 11, 2009

0

The game is hard, but it's mostly hard in that it doesn't lead you by the hand to a winning strategy, and it actually requires some time investment to be able to play it well. (some of which is just because the controls are unrefined)

Portal Defenders

Mar. 11, 2009

0

There's a resource strategy, inasmuch as you can only have 9 bombs and max life: 1) Don't use any guts/brains/hearts until after the treasure chest 2) Use all of your bombs until after the zamboni minigame, then just make sure you have about 4 left after fighting the stage 4 bosses 3) Never be horizontally adjacent to a boss when they get up 4) Lure Wadolf's zombies to one side of the map. If he comes with, throw a bomb so that he runs into it as he catches up with his zombies. If he stays put, run around the zombies and go wail on him. If you get caught in the laser, you can throw a bomb before he knocks you down again.

0

The thing about TD is that it can't be just about maximizing DPS through resource control. Combinations of towers have to produce results that are greater than the sum of their parts, and enemy resistances/characteristics have to drive strategy as well.

Mushroom Revolution

Feb. 18, 2009

0

39 teleports...

The Space Game

Feb. 16, 2009

0

I love how the goal is strictly mining instead of defeating the enemies. Just a suggestion, but that could be worked into the storyline/gameplay a little more, with, say, some resource carrier that has to make it through a stargate once you have all the resources you came for. Or not. The game is awesome :)

Powerpool 2

Feb. 11, 2009

0

no stage select?

SnakeBox

Feb. 11, 2009

0

Correction, horizontal and vertical wrap