Very cool concept, pleasant visuals. Heavy on CPU for what it is and it doesn't react well to background tab throttling.
On 1.3.0 the amount of free gems is awkward and insufficient, adventures are not rewarding enough, tasks in "ending" quests don't get credit for offline progress, there's no option to go back to main menu or reset or load a different save.
Very good game, many interesting stages. One annoying bug: moving a block to an empty slot can make it disappear if a new one spawns there. Lost top block a bunch when I was moving it to slot 1 for auto-fuser priority. End-game a little too easy: 220 tier points for infinite mana and Ascensions are no problem.
Despite Food in the green (e.g. producing 900k, demand 800k) the stock acts differently than other resources - slowly goes down instead of up. I'm guessing perishables vanish, but I can't find any information about this in the game.