I had 1004 gold clicked on a standard silver pack, gold went down to 4 and only got a message saying I needed to get more gold.... I guess there are some bugs. have this occurred to anyone else?
I would have been good to know that for the 100% you don't need to get all the in-game achievements... So the hard badge is not so hard as I thought it would be
@jumpking55, that's because we are trying to access to a variable array which if you remember we have it defined in the ship. it's very wise to store it there because always will be the ship instance before any missile or enemy, so we can assure that the array enemies exists. Notice that is like a path, you can say: "from the root timeline (the main one), look for the ship, then inside it, give me the array enemies". I hope this helped. :P
I don't know why the for..in loop is still not working for me... the instance's name is zhip, I added enemies.push(enemy); in the class Ship right after creating a new enemy (syntax test is ok). But in the Missile class on the very first line of the loop for(var i in _root.zhip.enemies) it founds and error, says class definition doesn't allow this declaration.
Please help! =(
bubble tanks 1 & 2 have badges, possibly they worth it. but this game actually is boring, I dont know why it has 2 badges when there are other indie games in kongregate which really desserves badges!
To beat LOKI:
use the AMU-ODIN to get an Epic Battle =D
basically, move faster with the mouse, try moving from corner to corner in jumps to avoid the enemy bullets
I recommend attack using the missiles, because they follow the target, so you dont have to care about the LOKIs Speed..
And remember to use the special to kill him even faster.
Good Loki :p
I agree with itzkid, some 'next piece' is needed.
And please restar the speed again when the game is over, level 1 with speed of level 13 is not fair...