It's really annoying that the keys both add or subtract marks.
I'm trying to hold down a key to mark an area, but if I backtrack it undoas it and I have to go back.
You should have three keys for 'mark X' 'mark black' and 'unmark'.
I've played a few of these and enjoy them more as a relaxing thought puzzle, which makes the time limit grating.
So far I'm still on easy, so nothing's taken more then 20s, but I think the time undermines the enjoyability of the genre.
UI improvement. Since 'R' is restart/retry while playing, R should also work for restart after failure. I keep hitting 'R' and then going "right... it changed to X".
A mediocre flying-upgrade game.
Controls are laggy and unpleasant, and it feels like you you fall through the sides of pillows far too often. Special abilities feel nearly impossible to use, as the same click either cycles abilities or activates them.
Meh.
My biggest complaint is that when you start a new level there's no way to tell in what direction the enemy is until they show up or you waste valuable building time scriolling around.
Graphics are excellent. Humor is excellent. Level design is excellent.
Controls, sadly, are killing me. The most noticeable is that I can't seem to jump while moving at all, but can easily move while jumping. This leads to horrible timing conflicts that restart the level.
Also, if you show up with sand, or Wolfram, they should *never* just repeat "Bring me some X please".
It's terrible game design. Give us feedback! The lazy damn NPCs need to tell us what they want!
I keep hitting ESC to exit menus, which brings up a "Do you really want to exit this game and leave Newgrounds" window that then forces me to find my mouse just to click on "No." and up up stuck in the same place I was before.
I'd give you five stars if you you would stop punishing me for trying to use ESC to make pop-ups go away.
The gears aren't shown with a proper meshing, which is both wrong from an engineering standpoint and also makes it harder to visually guess which size will fit properly in a particular spot. Also, the only complexity seems to come from having a confusing array of holes to choose from. Not terribly enjoyable practically or intellectually.
Oh, and the "energy" mechanic where you can't keep playing unless you pay real money... also not cool.
I lLike the game but am never coming back because you've chosen that ass-hat monetiszation path.
I pay good money for programmers I respect, which unfortunately will not include you. Good day.
Why is "Bash" seemingly not a "Weapon attack" while "Set up Throw" is? Neither say "weapon" on the card... they say "Melee" and "Ranged", which both seem like they should involve weapons, but there's no clarity.
If you are going to have keywords, please put them on the damn cards, and use them consistently, so we can know what is or is not a "Weapon", or a "Threat", or a "Whatever".
Also4: Shield seems like a really crap benefit. It just gets in the way. Either make it worthwhile by, for example, having it act like a shield per unit or just drop it.