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Yobgod's Comments

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Pixelo

Play Pixelo

May. 21, 2014

Rating: 0

It's really annoying that the keys both add or subtract marks. I'm trying to hold down a key to mark an area, but if I backtrack it undoas it and I have to go back. You should have three keys for 'mark X' 'mark black' and 'unmark'.

Pixelo

Play Pixelo

May. 21, 2014

Rating: 2

I've played a few of these and enjoy them more as a relaxing thought puzzle, which makes the time limit grating. So far I'm still on easy, so nothing's taken more then 20s, but I think the time undermines the enjoyability of the genre.

Puzzle Legends

Play Puzzle Legends

Apr. 26, 2014

Rating: 1

Other UI question... why do all the rewards rest on red blood cells?

Puzzle Legends

Play Puzzle Legends

Apr. 26, 2014

Rating: 0

UI improvement. Since 'R' is restart/retry while playing, R should also work for restart after failure. I keep hitting 'R' and then going "right... it changed to X".

Hippolyta

Play Hippolyta

Apr. 17, 2014

Rating: 1

Gah! It's like a less attractive, randomized Dragon's Lair.

Reachin' Pichin

Play Reachin' Pichin

Feb. 17, 2014

Rating: 0

A mediocre flying-upgrade game. Controls are laggy and unpleasant, and it feels like you you fall through the sides of pillows far too often. Special abilities feel nearly impossible to use, as the same click either cycles abilities or activates them. Meh.

Lucky Tower

Play Lucky Tower

Nov. 29, 2013

Rating: 3

Needs subtitles.

Obliterate Everything 2

Play Obliterate Everything 2

Apr. 29, 2013

Rating: -3

My biggest complaint is that when you start a new level there's no way to tell in what direction the enemy is until they show up or you waste valuable building time scriolling around.

Super Duck Punch!

Play Super Duck Punch!

Apr. 22, 2013

Rating: 0

This is terrible. The controls are confusing and the fights are arbitrarily weird. There does not appear to be any way to beat the tiny hippos.

Pheus and Mor

Play Pheus and Mor

Sep. 29, 2012

Rating: 2

Graphics are excellent. Humor is excellent. Level design is excellent. Controls, sadly, are killing me. The most noticeable is that I can't seem to jump while moving at all, but can easily move while jumping. This leads to horrible timing conflicts that restart the level.

Utopian Mining

Play Utopian Mining

May. 07, 2012

Rating: 2

Also, if you show up with sand, or Wolfram, they should *never* just repeat "Bring me some X please". It's terrible game design. Give us feedback! The lazy damn NPCs need to tell us what they want!

Utopian Mining

Play Utopian Mining

May. 07, 2012

Rating: 2

I keep hitting ESC to exit menus, which brings up a "Do you really want to exit this game and leave Newgrounds" window that then forces me to find my mouse just to click on "No." and up up stuck in the same place I was before. I'd give you five stars if you you would stop punishing me for trying to use ESC to make pop-ups go away.

Atomic Puzzle 2

Play Atomic Puzzle 2

Apr. 28, 2012

Rating: 2

The mechanic is... innovative, but also really unintuitive and just plain weird. What am I doing? Why is matter being destroyed? It's no SpaceChem.

Out of wind

Play Out of wind

Apr. 28, 2012

Rating: 4

The gears aren't shown with a proper meshing, which is both wrong from an engineering standpoint and also makes it harder to visually guess which size will fit properly in a particular spot. Also, the only complexity seems to come from having a confusing array of holes to choose from. Not terribly enjoyable practically or intellectually.

Awesome Planes

Play Awesome Planes

Apr. 18, 2012

Rating: 2

Controls are sluggish and confusing, but much worse is that it's just not fun.

Clash of the Dragons

Play Clash of the Dragons

Apr. 14, 2012

Rating: -31

Oh, and the "energy" mechanic where you can't keep playing unless you pay real money... also not cool. I lLike the game but am never coming back because you've chosen that ass-hat monetiszation path. I pay good money for programmers I respect, which unfortunately will not include you. Good day.

Clash of the Dragons

Play Clash of the Dragons

Apr. 14, 2012

Rating: -29

Why is "Bash" seemingly not a "Weapon attack" while "Set up Throw" is? Neither say "weapon" on the card... they say "Melee" and "Ranged", which both seem like they should involve weapons, but there's no clarity. If you are going to have keywords, please put them on the damn cards, and use them consistently, so we can know what is or is not a "Weapon", or a "Threat", or a "Whatever".

You Are The Road - Molyjam 2012

Play You Are The Road - Molyjam 2012

Apr. 07, 2012

Rating: -12

Unityyyyyyyyyyyyy!!!!!!!!!!! From Hell's heart, I stab at thee! With my last breath, I spit... at... thee. All these cool games I can't play...

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 24, 2012

Rating: 6

Also4: Shield seems like a really crap benefit. It just gets in the way. Either make it worthwhile by, for example, having it act like a shield per unit or just drop it.

Immortal Souls: Dark Crusade

Play Immortal Souls: Dark Crusade

Mar. 24, 2012

Rating: 2

Also3: It's often near impossible to click on a moving sprite that's behind another. Werewolves are particularly bad.

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