rofl, abalore is crazy if he doesnt think other programmers could make a better version of this. ppl don't need to use his code and i dont know if he has any rights over the idea since it's just risk
if you keep hp/10 = speed = pwr, you'll never lose to anyone your lvl. upgrade spd, the pwr, then health in a cycle (ex: 15/2/2-> 25/2/2-> 25/3/2 -> 25/3/3 -> 35/4/3 . . . .)
also, speed is slightly betr than power since it gives you extra attacks in the beginning and there's no overkill at the end. (6 spd, 5 pwr will beat 5 spd, 6 pwr with the same health)
theres no way anyone at lvl 8 can beat me since i have the best setup at lvl 8 (35/4/4). if you guys care about winning, make sure you have the highest multiple at each lvl keeping in mind you get 10 hp for lvling blood. 35*4*4 = 560. and the game gives you a half lvl advantage in health anyway.