The new tutorial is much, much better. This continues to be a game concept on the rise. This version is not there yet, but the core concept is good enough to build a winner over time. Looking forward to version 2.0 down the road.
I agree with the concensus. Might be a pretty neat game if there were any type of explanation as to what is going on. I feel like there is some strategy to be had here if I knew what anything did.
Fun, but lack of a pause button is pretty lame. I think the freaky skulls are the gods getting angry in some way, but can't really tell. And what the hell are the green freaks?
I really enjoyed it. The art and style were unique, and you're truly left with the feeling of wanting to know more. There's a great story here somewhere. Will we get to learn more in Daymare 2?
Even with the help and pictures from others, I'm convinced level 11 cannot be passed through any logical attempt or device. Extremely frustrating - to the point of being unplayable.
Fun, but it would be much better if there was a steady progression of difficulty. As it is, I can set up a few towers and let it auto-run up to about 110 or 120 with no effort... at which point it suddenly becomes impossible. Smooth out the difficulty and this could get truly addictive fast.
Had me laughing out loud the entire way. Challenging, but I finished it with no help (and I'm not very bright, so maybe that makes this too easy for some!) Beautiful. 5/5