Maybe the programmer can delete the objects when the game ends. It's stupid that the score increases after I die and the black dice blow on the Game over screen. Also, some adjustment to the random generator is needed. Sometimes I die because there's no pill at all. Sometimes I die because there are 10 black die at the same time.
I would happily believe that the "random" generator is really random, if... What do you think, what is the probability for the the computer finishing without a single zilch while I (1 out of 2) don't even reach 300 points to bank before zilching? And it's quite typical, and has nothing to do with strategy. Oh, and by the way, if I play by exactly the same algorithm the CPU supposed to play, how it is that I almost never win a game? If the random generator were random, the result must have been 50:50.
Running around the edges of the screen is just enough to get the badges. Got catched in a chain explosion of greens and purples, still got 89 kills on the first try.
Does it have an end or something after you've retrieved all four parts?
Gets easily boring after a while. It's stupid I have to cross the whole map for a new shipment of healing potions.
Based mostly on luck. Once I reach level 15 without any troubles, the next time I loose on the 1 level. (I get shit cards only, while the computer throws 7+Arc, 10+Arc cards in a row.)
Lagging like hell on a power station (chat muted). And yes, for a bunch of songs it is easier to play it without listening to the music because the arrows are off-beat. And yes, the songs are boooringly long. And yes, SCGMD2 is way better (both the songs and the implementation).
I've bought upgrades, nothing changed in the game. (Still 2 arrows, still only quire available, etc.) The auto-fire trick of Epic War (1) does not work. :-(